Let's keep it friendly ok? I may be a little harsh on the mini-series, but that has nothing to do with Sierra or Eviscerator! It's good to know we have an industry person on the forum so at least , in a way, word can get back to a game in developement as to what the comsumers of that product (namely people like US, want to spend their $ on...
The most important thing in a sim is to be fun witht eh game play, but the second thing is also to be FAITHFUL to the source!!!
IE if I fly a viper I would love to be launched from the tubes which are bored into the landing bays (which go to show you how massive the Battlestars are anyway!!! plus besides teh luanch tubes you need room for teh completely open and full length runways, remember the shuttles launch from them and also in that one episode the Eastern Alliance's frigate/corvette/destropyer/pt boat? (they called it a destroyer though) was captured and landed IN ONE OF THE BAYS and then launched from it later when Baltar arrainged a prison break! That's freaking cool
The extream long rang scout viper with the CORA system should be included (low weaponry but VERY fast and able to do long range recon all alone with upgraded sensors).
Sierra should definately look into gettingRichard hatch to be a consultant if you already have the rights from whoever owns teh property as an after thoughta nd then make some really cool things like the 20 year anniversy Galactica with the new armament and armor upgrades, plus teh NEW scarlet vipers! I personally don't like the colors, BUT they are armed to the teeth and I'd like to fly against them sometime.
One finaly note... Moddability!!!! Make sure this game can be modified easily. I bashed my brains in thanks to interplay or their contractors trying to get SFC or Armada to do what I wanted , and HOmeworld was just as difficult... When creating tools or how moddable you decide a gmae should be remember one standard that you should shoot for...
your average customer is a non-modler, non-texturer, non-coder, who simply wants to enjoy your product to the fullest, and extend the life of teh game as much as posible, plus possibly make new and interesting situations that the community as a whole may enjoy and enrich the gameplay experience.
Not to be totally arrogant but, see all that the FS2 community has posted and worked so hard for (like the SCP) and what limitations we have been frustrated with. Take that info and use it to make your project the best it can be with the current technology. I am constantly amazed by what the talented users here have accomplished with over a 5 year old game!!!!!!!!
my rant is done
