Good morning!
OK, now that I can reference the original high-poly model I'm going to make some changes. I can see now just what those bits are intended to do, and I'll make it look better. I'd still like to refer to Styxx's, though. Permission do do some mesh tweaks on the core would be appreciated.
Lightspeed (etc): It uses maps from the original Mjolnir, the Deimos, the Hecate, the Boadicea, and two of Venom's Tau maps: door1 and the warning stripe. The sloppy use of the Hecate tile on those panels is irritating me, so I think I'll cook up a new texture that conforms to those shaped better.
Bobboau: Yeah, I stretched the Mjolnir maps. But since the original proportions of the lights were rectangular, it doesn't make that much of a difference. Part of the inspiration came from the texturing job for Ryx's GTA Icarus, which uses the Mjolnir maps in exciting ways.
Mik, I certainly believe this can usher in a new era of high-poly modeling for the Freespace community.

So who wants to do the Aeolus?