Author Topic: Design a destroyer  (Read 109676 times)

0 Members and 1 Guest are viewing this topic.

Offline Woolie Wool

  • 211
  • Fire main batteries
The torpedo racks are pretty big, but...:nervous:
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Knight Templar
Until it runs out of torpedoes.


then command calls for a very large support ship.
heh :p
SCREW CANON!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Think of how long it must take for the thing to be rearmed with all those thousands of torpedoes...:shaking:

Not to mention the ship will have to dock four times to fill each torpedo bank.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Flaser

  • 210
  • man/fish warsie
No.

They would call for a whole torpedo storage section.
The whole compartment would be replaced in a single operation and the empty container could be towed back home.

Still even if they do in smaller packages, they would most likely use big badass containers filled to the brim.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Woolie Wool

  • 211
  • Fire main batteries
I was thinking of long racks full of torpedoes that would be inserted into the torpedo compartment. The things are so large and the support ship is so slow that it would take about 30 seconds to fill one compartment and a bit longer for the support ship to reach the destination. 30 seconds in FS can be the difference between life and being beam fodder.
« Last Edit: November 26, 2003, 04:28:59 pm by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Thus making your idea retarded and flaser's smart.

Of course, I would stop playing the moment you had to escort the refill ship anyway.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Flaser

  • 210
  • man/fish warsie
If theship being serviced is in destroyer size, the support ship would have to be around 1/8 - 1/4 of the ship, so almost as big as a cruiser. Actually this ship could carry enough conventional arnament for a whole regiment, so it would probably have a protection of its own.

The actual transfer could take place by opening up a part of the destroyer. The old container would be expelled on its own thrusters or with the help of construction/service craft (think of the crafts building the Colossus).
All what the service craft would have to do is drop the container, take the old one and jump out.
No prolonged transfer of cargo.

If you want smaller containers, then you could just carry them like another cargo container - with ordinary transports.
Loading is the same, with a smaller open partition and actual transports droping their weight.

The process could take several minutes, but at any given time only one transport and a single container are in danger - not to mention, that following the first transfer the destroyer already has a limited, but fearce battlepotential.

The whole open compartment thing would also help to protect the ship if an explosion takes place in the compartment, it can be dropped, so the ship can escape before it goes BOOM!
They would be a heavly armored, on their own, so the necessary armor is already there - in this case it's cheaper to go around with that much waste weight when the it's filled with extremely explosive stuff.

You can even go further, and make the whole changable compartment integrated with the laucher systen - you can change it whole.

Although I think this later system would work better with smaller craft, like bombers, where there's little space.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
what about this using Torpedos against non moving target's(Station,disapled ships) and using beam's against moving target's
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
what about noticing it was a joke, for Pete's sake? :D
SCREW CANON!

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
You mean Maeg's sake. ;)
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
okay that idea was not that bad but whatever:)

StratComm's ship look's good
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
[color=66ff00]Will you guys stop the banter and draw a destroyer? :)
[/color]

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
i can draw a 'fighter' but that doesn't count :p
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Quote
Originally posted by Turnsky
i can draw a 'fighter' but that doesn't count :p

[color=66ff00]Just make it bigger, add more guns and you're golden.

How difficult is that? :p
[/color]

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
i like torpedoes :nervous:
I hate My signature!

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Do you really want one of the sort of destroyers I make? :p

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
[color=66ff00]Actually I'm quite unfamiliar with your design style so I'd have to say... 'possibly'.

Anyhow it all comes down to a community vote in the end so it will not matter what I like. :)
[/color]

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Suffice it to say a significant amount is inspired from the stuff I make in my garage. Rust and rivets aren't very Freespacey, last I checked.

 

Offline Grey Wolf

I nominate your Mars-class, Maeg :p
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 
Here's the logic to torps, in my opinion anyway.

FS1: Harbinger bombs - Takes a few to kill the larger ships.  Slow, easily shot down.

FS2: Meson bombs - Only deployable by Triton-class freighters.  Incredibly huge, so no real tactical (fighter / bomber) application.
Massive firepower, but takes a while to "prime" (seems like about a small wait in there when we first see 'em on used on the Knossos, maybe it's just me.) And, as they have no defense systems of any kind, incredibly vulnerable to fire, both friendly and enemy.  Which leads to....

FSUP: Torpedos - Smaller package, less damage, but still kind of on par with meson bombs, much more than the Cyclops torps.  Not as manueverable, but for a capship / station, they don't have to be.  2 versions: Short and Extreme ranges. Short = Less Armor, Extreme = Largly armored.  Damage slightly less on Extreme range because of all the armor, but good for opening salvos in a firefight.  Short range... well, something jumps in close ( say, 300 gu or less )... open the tubes, prime the beams, and watch it explode.  

Seems fairly logical to me.  And I can't wait to see what design you pick for the dessy.  May even submit one of my own... seemed to have a pretty decent one in my head a few months back. :)

Edit:  Slight rewording.