Hello,
I hope someone can help me . I'm using TS3.2, and I wanna know
this :
Is there a possibily (or an free upgrade-utility) that allows to
set the UV-Map for
single faces of an more complex object ?
TS 3.2 only UV-Map the whole object, and I don't want to pay that
much money for TS 5 (almost 400 EURO ), which has the needed
functionality.
Everytime I create an object, that is not build from only a few
primitives, there will be at least one face where TS will mess up
(cubic)UV-Space, and these single face will become untexturable,
no matter what texture-tilling is used. See the pic here :
This Object is triangulated (before UV-Mapping) and not created by
using primitive Objects, but that is not important. This error occurs
very often, by many modelling ways.
The problem exist with other forms of UV-Space too, but I need
ecspecially the Cubic one. Maybe there is a better Software (for
free) for texturing ? I can't imagine that some of you guys made
such great models in this @!*(/<; - programm, escpecially texturing
in it.
So If anyone got a clue, please let me know.
Thanks for the help.
P.S. To avoid these problems I always delete the damaged faces
and glue a new one to the object (which can be given a seperate
UV-Map), copying the coordinates of every single vertice. This is
really annoying by the time.