Author Topic: Higher poly Alastor (i think)  (Read 5636 times)

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Offline Bobboau

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Higher poly Alastor (i think)
well it's not my fault, you should have gone with ATI...


nVidia, had a similar technology but it isn't geared at current geometry systems, meaning there isn't a way for this to be simply ported to a similar nVidia system, and it was disabled by many of there recent drivers, so even if there was a way I would no longer be able to use it becase nVidia turned it off, becase nVidia sucks

you should take that gold and go by yourself a nice new ATI Radeon 9800 pro 256 ;7
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Offline diamondgeezer

Higher poly Alastor (i think)
Well you know I was considering an ATI, but nothing in my range was in stock so I fell back on the faithful GF4. Oh well, it may not have yon fancy thingy but it is *****in' fast :D

 

Offline Taristin

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Higher poly Alastor (i think)
Well, give me $300, and I will go out right now and get it.  Wait, make that $500, because I'll need a motherboard with an AGP slot that isn't fried...
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Offline Krackers87

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Higher poly Alastor (i think)
Quote
Originally posted by Woolie Wool
Yeah, it's a Watchdog/Cerberus, not an Alastor.

And what's with the handles? Is some enormous astronaut supposed to pick these up and carry them to where they will be deployed?


They are Flood lights.

If you look at the texture u can see little white strips, if itll look better i can just make it an upside down u popping out of the hull.

Quote
Originally posted by TopAce
I really don't know why it is needed to make a small sentry gun higher poly. You won't see those details if you take out the sentries from a distance(>200 metters). Unless you collide with it, you see nothing about those details.

You should do warships more detailed. Like a Hatshepsut, or the Typhon. Or are they difficult to edit?


A great man once said, no.

Also another said, small steps.

I still need to get better.
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just like seventies goofballs
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born just a little too slow

 

Offline Lightspeed

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Higher poly Alastor (i think)
Of course this needs a custom texture once its done.. But who says that can't be done? :)
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Offline Krackers87

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Higher poly Alastor (i think)
Quote
Originally posted by KARMA
there are a couple of edges in the main struct that look a bit odd, except this it look nice althought I'd make some little more detailed guns: the barrell for example could benefit of a larger tip, and the turrett base could be less blocky or have more detailes

anyway..topace, you are right, there are more important models that should be redone, but I think that kracker's intention was to gain experience, and the best way to gain experience is to make practice, starting from the very simple models
And don't forget that with lods you will hardly see lod0, there will be almost no performance hit at all from this thing.


I can make it be LOD 1. Then improve on thew rest for LOD0.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

  

Offline Krackers87

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Higher poly Alastor (i think)
.sorry mistake,  u can delete this post
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
  • 29
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Sheepy

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Higher poly Alastor (i think)
that looks pretty damn sweet, well done :nod:
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Offline TopAce

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Higher poly Alastor (i think)
The turret is especially nice.
Proceed with this quality.
:yes:
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Offline diamondgeezer

Higher poly Alastor (i think)
Excellent progress. I suggest getting an experienced texurer in to really do the model justice :nod:

 

Offline KARMA

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Higher poly Alastor (i think)
very nice.
still the superstructure looks like it is a bit offset compared to the lower struct, but maybe it's just the view angle...
Btw the superstructure is probably as good as it is now,
you may add some details to the lower struct instead, like for example some panels, like you did for the superstructure.

 

Offline Taristin

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Higher poly Alastor (i think)
My only complaint is the blatant waste of polies on the gun barrels. But I love the turret base. And would even steal it for some of my vessels, if I had a copy...
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Offline karajorma

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Higher poly Alastor (i think)
It's for HT&L you're supposed to use lots of polys :D

BTW is it me or are the barrels on those turrets not straight? The little projection at the end seems to be a little to the right
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Offline Taristin

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Higher poly Alastor (i think)
I can understand high poly turrets, but not when they hit the middle hundreds. :p

I wonder how many polies that one is...
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Offline Lightspeed

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Higher poly Alastor (i think)
wow, i love it :)
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Offline Shrike

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Higher poly Alastor (i think)
You know, I really don't understand why everyone thinks that just because you can use lots of polygons for models in HT&L means that they should.  It's a bloody sentry gun, you never see them up close.  Who cares if it's super-high-detail?  It's just needless drag on the system.
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Offline karajorma

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Higher poly Alastor (i think)
Since you never see them up close it's not much of a problem then. You'll be seeing one of the other lods all the time except for when you're sightseeing anyway :)
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Offline Stryke 9

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Higher poly Alastor (i think)
Because it's fun. Who cares about what the end user wants?

 

Offline Taristin

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Higher poly Alastor (i think)
That's how microsoft thinks, anyway...
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