Author Topic: some thruster graphics  (Read 11690 times)

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Offline Drew

  • 29
    • http://www.galactic-quest.com
bobs refering to the main folder, where all the .exe's are kept.
your really supposed to slap the effects into the data--> effects folder and the maps in the data---> maps folder models in the data ---> models and so on, its less clutter to take care off.
itl work either way i think
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I like what I see on those screenshots, and I like the lense effects too :).
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
things in the fs2 folder will overwite anyhting in the folders or VPs so if you want to make sure something gets used put it in the fs2 folder.
and I have taken note of the warp effect of the lucifer in the cutsceens, and have thought of ways in wich to implement it
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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
made one last update, could someone make some nice screen shots for me please, some good action shots
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
you know I should post in the modding forum a lot of them don't visit here
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
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Offline Drew

  • 29
    • http://www.galactic-quest.com
Quote
Originally posted by Bobboau
made one last update, could someone make some nice screen shots for me please, some good action shots

sure bob ;)
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
hmm-hmm may I give them a quick shot to show what i'd change? :)
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
sure
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
bob, i dont get any flares. i can see the trails and glows but no flares. :blah:
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

  

Offline Lightspeed

  • Light Years Ahead
  • 212
yeah, ive had trouble with flares too. But anyway, heres what I came up with. Less cinematic I guess, but i kinda like it - you inspired me :)





Linky

I'm still working on it, though ;)

Also, if they have so beautiful maps, the shivans cant be left with the old ones either ... :) Any ideas / plans for them Bobboau? :D
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Ok... no.  Vasudan rays are teh suck.
Freelance Modeler | Amateur Artist

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Offically approved by Ebola Virus Man :wtf:
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Offline Lightspeed

  • Light Years Ahead
  • 212
I kinda liked Booboaus Idea with the vasudan ray thingies :)
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
the really cool thing, this makes thruster scaling less an issue -- but of course it'd still be better if implemented :)
Modern man is the missing link between ape and human being.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
im looking at the code now

heres a funny comment, obviously from bob

Quote

            //secondary thruster glows, they are based on the beam rendering code
            //they are suposed to simulate... an ion wake... or... something
            //ok, how's this there suposed to look cool! hows that,
            //it that scientific enough for you!! you anti-asthetic basturds!!!
            ///AAAHHhhhh!!!!
Offically approved by Ebola Virus Man :wtf:
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Offline Lightspeed

  • Light Years Ahead
  • 212
heh, correct the typoes and grammar mistakes while youre at it :D
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Offline phreak

  • Gun Phreak
  • 211
  • -1
that wouldn't be any fun. now would it?
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Offline Deepblue

  • Corporate Shill
  • 210
BTW What do the trail graphics do? (trail1 and trail 2) They look like they would look great in the place of the thrusterglows 1 and 1a.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
hmm it looks like i need to get 32 bit textures working in OGL before i test this change.  thats gnna happen after my last final (12/10)

*dies*
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Offline Antares

  • 28
  • Author of The Shivan Manifesto
The Vasudan "ray" effect is a nice touch, but as it stands now, it's simply too large.  The Vasudan cruisers look as if they should be cleaving some kind of wake through space, their thruster trails are so big.  Opt for something more subtle, along Shivan and Terran lines.
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