*Bump* Finished this, so some thoughts:
- The most memorable mission is the subspace one. This is not a good thing because I was pretty much pissed off, bordering on infuriated. Fortunately, my stubbornness got me through on about the 8th or 9th retry.

Specifically, at first, I kept on dying because I'd get to close to a ship exploding, run out of countermeasures, or get hit by a missile shockwave. Finally, I noticed the Custodian was getting vaped by the beams from the Destroyer. "Warp out!" comes the message. I start my Herc 2 at a rapid pace towards the end of the node when the Custodian suddenly detonates 500 m away from the Destroyer.

So my next 3 retries were spent taking out the Destroyer's beam cannons, only to watch as they magically replenished themselve, blew up the corvette, and I got swarmed by Maras and died.
I finally finished it by taking out the missile batteries of the Destroyer and fleeing back to the Custodian, while my invulnerable wingmen defended the cruisers. (this was on Easy)
I dislike blatant SEXPing...what can I say?

It was especially disappointing because the first time I played through it that mission was fast becoming one of my favorites...the Vasudan corvette jumping in, hell-bent on blowing
something up.

The ending was alright. I don't think a happy ending would've necessarily been better, it just didn't seem to mesh well with everything. I can sort of understand the Vasudans getting pissed at the Custodian, but the GTVA battlegroup's decision to blast the mercs seemed a bit rash. "You're hiding something from me! I hate you!!"

I could've understood a mission where the Hecate sends out waves of fighters to disable you though. (using the Ultra-super-duper disruptor, that has plenty of affect on shields)
Actually, it'd be sort of nice (IMHO) if it were possible to save the Custodian, but the Hecate brings it up on charges of treason and working with revolutionaries and whatnot.
The rest of the campaign was pretty good. There were a lot of good moments, fun parts of dialog (I especially enjoyed the line about Alpha 1 being professional

). The GTVI station was a nice touch, and raises some interesting questions. There were a lot of pirate fighters, but overall this campaign seemed to suffer less from the repeating-wing-warpin syndrome of other ones, which was a nice break from the monotony of that.