Sorry to raise this again, I raised it in the New Build comments thread, but it was kinda busy and got missed.
I am finding that while PCS and Modelview is compiling the models just fine, FS2 crashes out at anything over about 9000 polys (assuming for first LOD, as I think there are models bigger than that already in 'whole').
I was wondering if there were any plans to even further increase our poly limits and let us have those 15k poly models we are all dreaming of

Well, some of us anyway

Thanks

Flipside

EDIT : Actually, forget about this, if I can't fit it in 9000 polys, I shouldn't be doing it anyway

Keep forgetting, this is a Game, not a rendering engine
