Originally posted by Venom
hmm, the box is off, the Game is patched already but it does not work:(
btw. whats the highest Polycount you can use in FS2 and which Program i need to model?
is 3dsmax ok?
Polycount - standard Fs maxes at around 850 per submodel, with a max of 5000 for all models (I believe). I think there is a vertex limit of around 3500, not sure.
The newer HT&L version of the SCP has much higher limits - i think in the 5000+ range, though you'd have to check elsewhere to get a better answer. It is still being bugfixed, though.
As for modelling software - the only convertors we have use the Truespace *.cob or *.scn format, and thus require the hierarchy to be set up in Ts (by gluing lights). You
can make models in max and then import them into TS to set up the convertible model though- that's what I've being doing.
There is a free version of TS3.2 floating around now - I think that supports all the feature you need to convert a model to Freespace.