Author Topic: Convoy Question  (Read 3511 times)

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Offline adwight

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How do you guys make it so a convoy stays equidistant from each other??? Is there any other way, besides making each of them go to their own waypoints to do this???  In other words, how do you guys basically set up for your convoys to move???
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Offline Fineus

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IIRC, you have to specify the speed of each ship individually by SEXP - that way they won't get closer/further away from eachother.

 

Offline adwight

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Yes I do that of course.  Say two ships are side by side, and their speeds are the same.  I don't want them to collide however.  How do I do it so they don't collide.  Do I send the ships toward the same waypoint, or give them each their own???
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Offline Knight Templar

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Their own..

If you send them to the same waypoint, they will do just that. And eventually, they will collide.
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Offline adwight

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Gah, I wish there was another way... oh well....
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Offline IceFire

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Unless they are in a wing.  Then a single waypoint destination will work.
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Offline phreak

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the only problem is that when you specify a wing, the ships in the convoy have the tendency to move around in circles when the mission starts
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Offline IceFire

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They do?  I've never had that in recent times...bad positioning on the mission designers part more likely :D
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Offline diamondgeezer

Ah-ha! That explainas a lot. I once had a pair of Argos which insisted on flying sideways for the first 30 seconds of a mission. I never found out why until now. Nicely.

 

Offline J3Vr6

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I've made a wing of fighters once and Fredded the wing to go to Waypoint 1 (as example).  As the wing got there, the ships started to get closer and closer together til they started to collide with each other, cuz they were all trying to reach that waypoint one at the same time.  I must have missed something...
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Offline IceFire

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You probably issued goto-waypoint instead of goto-waypoint-once.  That would cause that behavior.
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Offline J3Vr6

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I used goto-waypoint-once and that's when they started to crash into each other, they were all trying to sit on the same waypoint.  

Was I supposed to order them into formation or something?
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Offline StratComm

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No, you make each its own waypoint path, spaced exactly like they are spaced to start out with.  Even if they are in a wing, they won't form up correctly if they are over a certain size and so will slam into each other trying to get into the same point in space.  I can't imaging you'd be running out of waypoints, so just add more in and tell them to go there.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sesquipedalian

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:blah: It's not like making waypoints is difficult...
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Offline adwight

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No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
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Offline magatsu1

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Quote
Originally posted by PhReAk
the only problem is that when you specify a wing, the ships in the convoy have the tendency to move around in circles when the mission starts


I noticed that too. I like to name ships "Omega x" , "Omega y " so they appear to be a wing. From the playlers POV they look the same.

oh yeah, you can't stagger their arrival as well.
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Offline Sesquipedalian

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Quote
Originally posted by adwight
No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
That, my friend, is definitely not the proper philosophy of design to bring to Fredding.
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Offline aldo_14

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Quote
Originally posted by Sesquipedalian
That, my friend, is definitely not the proper philosophy of design to bring to Fredding.


It's not really the proper philosphy for anything, is it?

 

Offline Goober5000

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Quote
Originally posted by adwight
No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
Quote
Originally posted by adwight in the Inferno forum
Eight hours, man that's a freaking long time.  It wouldn't take me more than an hour to make a mission with  the stuff you said(the longest part would be coming up with what would happen).  8 Hours... man that's pushing it...

:wtf: I detect a trend here.  How long do you actually spend on missions, and do you ever even tweak or beta-test them? :doubt:

 

Offline Knight Templar

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That or he's SUPAR J00D!!!
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