Author Topic: smoke trails  (Read 4637 times)

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Offline redmenace

  • 211
Is is possible to have smoke trails on missles. like freelancer and Battle star galactica. also can we have smoke trails coming off of ships from damage instead of the current sprites, i think that is what is called. Or were they just animations. I think this implemented for fighter engines as of right now but I am not sure about the rest.
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Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
there are smoke trails on missiles :wtf:
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
I think he means like, real smoke, not the 2D stuff we have right now.

And that's impossible as of right now, because there is no smoke anywhere else in the game, either.

otherwise, red, wtf are you talking about? :wtf:

 

Offline redmenace

  • 211
sorry could have sworn I saw trails coming off a herc at one time. Although Real smoke would be so be so awesome. Could we do it with particle generator.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
You probably saw those trails coming off of a screeny that...mm, forgot the campaign. Anyway, he just abused the nebulae trail code, and made the trails and the trail points really big.

At least that's what I think he did. You can find the piccy in the featured pics list.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
damaged spots spew particles to simulate smoke. Am I the only one to remember that? :doubt:.
SCREW CANON!

 

Offline redmenace

  • 211
well I am talking about longer thick trails of smoke
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211

here is it but is there anyway to fix those seperations inbetween segments. But I guess those are not 3d and are just 2d trails. But then again, I am guessing 3d trails would be difficult to implement. I guess this will die with the dream of having more flexibility as in terms of the position they are in on the model and still have them target right.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Deepblue

  • Corporate Shill
  • 210
Its called particle spew, use it. :p

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
i thought that picture was a render :nervous:
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damn we are good :cool:
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Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by redmenace

here is it but is there anyway to fix those seperations inbetween segments. But I guess those are not 3d and are just 2d trails. But then again, I am guessing 3d trails would be difficult to implement. I guess this will die with the dream of having more flexibility as in terms of the position they are in on the model and still have them target right.

A render???
...

 

Offline Deepblue

  • Corporate Shill
  • 210
Anyway, the best way to do 3d trails is with pspew flags and settings. It works very well if you do it right.

 

Offline IceFire

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    • http://www.3dap.com/hlp/hosted/ce
That example BTW is using the missile trail code and not the particle spew code.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
indeed. that is the missile trail thing used on a ship. so basically, redmenace, you're asking us to do nothing.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Solatar

  • 211
Yeah, that's Crimson Tide. I just used the nebula trail code.:D

I do have those banding things fixed though.:)

*render, lol* thanks for the compliment?:D

 

Offline Fineus

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    • Hard Light Productions
Guys, Starlancer...





If you ever do anything for ship damage - please please do it this way.

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
that's pretty much the same thing as $particle spew
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
but better graphics, we need and artist to make a decen engine trail
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Offline Carl

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    • http://www.3dap.com/hlp/
well all you need is a cloudy poof.

"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
it would need to bee animated
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together