I still maintain that Capships are supposed to be deadly to anything a fraction of their size. My biggest gripe in any space combat game is that somehow a piddly little one-man fighter can take down a warship without much of a problem. Bombers have a chance, but that's what they're designed to do.
My design philosophy for The Swarm War is to make sure that fighters
don't knock down warships. The bombers making attack runs need to be protected by drawing the fire from the ship they're attacking. That's why Swarm War fighters are fast and agile - capships have a ***** of a time hitting you but choose to shoot at you rather than the bombers.
A fighter is a fighter, designed for engaging ships its own size.
Bombers are designed to strike large targets, but you'd need a LOT of them to take down anything bigger than a Light Cruiser.
Warships are designed as assault and defense units designed to attack and hold strategic objectives such as star systems. As a result they're big and nasty. A fighter shouldn't be a threat to them. If it is, then it's been very poorly designed.
Believe me, if I ever get this bloody TC finished you won't be going within three klicks of anything bigger than a Heavy Cruiser (if it's hostile of course).
