Author Topic: Music Formats  (Read 6017 times)

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Offline karajorma

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Quote
Originally posted by Zarax
Get a serious comparison:
http://www.nstl.com/downloads/Final_MSAudio_Report.pdf


:lol: I may not know much about audio codecs but I know that anything in a report that features the following on the front page is just as suspect as the quote you complained at Kazan for posting

Quote
This report was prepared by NSTL, Inc. under contract for Microsoft Corporation(Microsoft). NSTL does not guarantee the accuracy, adequacy or completeness of the services provided to Microsoft or the data included herein.


So not only do they admit that they were hired by the makers of one of the products. They refuse to stand by the veracity of their own conclusions! :lol:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline übermetroid

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I feel like a step child watching his parents fight over who gets the last slice of pizza...

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« Last Edit: December 18, 2003, 12:00:46 pm by 1241 »
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Offline Sticks

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Ugh.

Yes. This is a wonderful start to a project.

I can see clearly that this is going to become a dictatorship rather than a democracy. I don't see why you can't have civil discussions K.

You can count me out for now.

BTW, as a musician and sound guy, I personally prefer WMA. The high end is less washy at lower bitrates. Plus it streams better, not that it would matter in this case.
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Offline phreak

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we can always ditch the WMA/MP3/OGG debate and go with MIDI music

You know im joking.. right? ;)
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Offline Grey Wolf

Realistically, I'd suggest OGG, simply because the lack of a liscence being involved, and MP3, since it's basically everywhere.

However, I would not suggest WMA, due to the fact that they will not work on the Linux port.
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Offline Flipside

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LOL It'd be like playing Doom all over again ;)

Personally, I think I would rather have MP3 or OGG to WMA, regardless of the efficiency thing, there something about anything related to Microsoft that gives me the creeps.

 

Offline Solatar

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I would prefer .ogg or .mp3 to .wma. And I'd probably prefer .ogg to .mp3 because it is cross platform. That way when a Linux port comes around, it'll be easier.

 

Offline Ace

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I'd suggest OGG, MP3, and WAV support since all are good formats.

As pointed out in this thread, WMA isn't audiophile quality, and I like having high-resolution sounds :)
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Offline IceFire

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OGG sounds like the best logical choice.  It worked well for UT2003, the quality was quite good, and even old Winamp 2 had no problems playing OGG file formats.  And you guys say its open source so that coincides with the prevaling (and necessary) views around FSOpen.
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Offline Drew

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.ogg = best for games

for reasons already stated

you just need a good uhh.... "reader"(?)
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Ogg is better than wma at mid level bitrates.  However, wma is better at low bitrates.  At higher bitrates MPC beats them all out.

Frankly, just use whatever is easiest to implement.  Maybe you can take the ogg decoder and "copy and paste" it into FS_open.


The biggest reason why there aren't many ogg hardware players is because up until relatively recently, there wasn't an integer decoder for ogg.  Since it require floating points, hardware players can't support it.   Now that an integer decoder has been created, hardware players supporting ogg are appearing.
However, mp3 is definitely ubiquitous and most people wouldn't understand what ogg is and why they should use it.
In factm most people won't be able to hear the difference anyways (one way to tell is people who think the ipod has great sound quality XD)

 

Offline Flaser

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I think supporting more than 1 format could be good - after all we want people to MOD, so letting them use their favorite formate from the said ones will make it easier.

BTW wav is not an actual format, it's a holder like avi that can accept several codecs (IIRC PCM windows default? some on correct me).
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Offline Setekh

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Quote
Originally posted by Grey Wolf 2009
Realistically, I'd suggest OGG, simply because the lack of a liscence being involved, and MP3, since it's basically everywhere.


I believe MP3 also has licensing issues... even if it's widely unacknowledged. I'd go for OGG hands down.
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Offline Taristin

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Quote
Originally posted by Solatar
And I'd probably prefer .ogg to .mp3 because it is cross platform. That way when a Linux port comes around, it'll be easier.


I had linux for a brief time, and it had XMMS, which played MP3's just fine.

Why couldn't Linux use MP3?
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Offline Solatar

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I've never used Linux, but I had heard that .ogg was cross platform, and that .mp3 wasn't (can't remember where I heard it, but I saw it again in this thread).

I'm uninformed.:D

 

Offline Kazan

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.mp3 = everywhere
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