Originally posted by Sandwich
Ahh, ok - my next quetion would have been where you got that 56mm number from. 
You misunderstand the process, though - I loaded the 16x12 image into Photoshop and cropped it there, not in MAX.
But here's the core issue - it's not how many pixels wide a cetain ship is at a given distance, it's the manner in which the engine renders the ship's geometry recceding from the viewpoint. You can't deny that the ships in the pics at 28mm look more dramatic and large, whereas the ships in the 85mm pics are getting close to the orthographic view of MODELVIEW32.
FS2 currently is too close to an orthographic view to make the ships look the correct size.
[color=cc9900]It doesn't really make a difference where it was cropped. It has the same effect of changing the virtual focal length of the lens.
Also, I wholly understand the effect you want to achieve, but I'm just saying that in the real world it isn't actually possible. When you're at the same distance from something, and you take a picture with first a 56mm and then a 85mm lens, and compare them, they will show the objects at different sizes. In the real world
it is impossible for this to not happen.
The same is true for rendering. However, another variable you
can change in rendering is the distance from the object, which is how MAX got your 56mm and 85mm picture showing the objects at the same size. I guess it depends on how the renderer works as to whether it actually realises it is changing the distance, or whether it simply employs a kind of 'dented mesh' that it pastes the picture onto.
Since distance in FS2 is judged by you flying around, I'm presuming what FS2 does when you change the FOV is render more of the scene and fit it to this 'dented mesh'. What you're suggesting is fitting the
existing scene onto the 'dented mesh', without rendering more scene. I'm not sure how possible this is, but to me it just sounds 'wrong' and would bug me, because it is something that absolutely cannot happen in real life - where perspective depends on distance, not FOV or anything else. That's my opinion, anyway.[/color]