I'd like to bring up - yes, again - the issue of apparent size in FS2. The zoom-adjustment workaround, IMHO, simply doesn't cut it.
The issue is the depth of field that the FS2 engine renders at. It's too shallow. When I'm sitting in a fighter at the tip of an Orion's nose, looking backwards along its length, it needs to appear about (complete guess) 2x as long (deep, relative to the screen) as it currently does. The actual field of vision is actually good I think - you have the correct angle of view on the sides. But the adjustment of the depth of field would not affect the angle, it would affect the
rate of apparent size increase as the object gets closer.
Not sure how this would work programmatically, but mess with the "perspective" adjustment tool in MAX when viewing a scene through a camera.
This is what it looks like - the Myrmidon is 20 meters long by 21 meters wide by 11 meters high, and the Merkava MBT is 9x3.75x2.6m (LWH). FS2 currently seems to use either a lens size of 50mm or so, which gives us a horizontal FOV angle of 40 degrees, as shown here...

...or a lens size closer to 85mm, which gives us a FOV of 24 degrees, as you can see here:

Nice toy tank.

But for the reported size of ships, a lens size of 28mm, which gives a FOV of ~65 degrees, seems to be perfect:

Any chance this could be adjusted properly?
.....please??

(
Here's the MAX scene in case you want to check it out)