Author Topic: HTL version problems - Crashes when modeil is loaded up  (Read 5502 times)

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Offline TopAce

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HTL version problems - Crashes when modeil is loaded up
I don't know what can be wrong, as many versions I try to make HTL working crashes. They all crash at the same point: When a hi-poly model is loaded up. Low-poly models(under the polycount of 1000) load up correctly, no trouble. But it crashes when a model of more than 1000 polies should be loaded.

I have a GeForce 4 MXX440, with 64 Megs, no AA, OpenGL, Direct3D, any resolution, DirectX9.0.

Any of you ran into this problem before?
[EDIT] Damn .. I mistyped the thread title again. :D
« Last Edit: December 23, 2003, 04:25:18 pm by 1079 »
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Offline karajorma

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HTL version problems - Crashes when modeil is loaded up
You are remembering the -htl flag I assume :D
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Offline TopAce

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HTL version problems - Crashes when modeil is loaded up
Yeah, it doesn't work with it. Neither without it. :(
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Offline karajorma

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HTL version problems - Crashes when modeil is loaded up
Which high poly models are you trying? Are they all your own or have then been tried with other computers?
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Offline TopAce

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HTL version problems - Crashes when modeil is loaded up
One of the models I tried to make work in my HTL version was tested by someone else.

I doubt this may be the problem.
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Offline karajorma

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HTL version problems - Crashes when modeil is loaded up
Catch me on ICQ and I'll send you something I know works. Then we'll definately know it isn't the model :) It's quite easy to change something and break FS2.

Have you had a look at the tables BTW? If you've changed them it might not be the model that's to blame.
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Offline TopAce

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HTL version problems - Crashes when modeil is loaded up
I really don't understand it.
It suddenly began to work.
FSO is as mysterious as the Ancients. At least for me :)
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Offline diamondgeezer

HTL version problems - Crashes when modeil is loaded up
Not the first instance I've heard of FS_Open suddenly start working. 'Tis in deed mysterious :)

 

Offline Odyssey

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HTL version problems - Crashes when modeil is loaded up
Quote
Originally posted by diamondgeezer
Not the first instance I've heard of FS_Open suddenly start working. 'Tis in deed mysterious :)
[/B]

[color=cc9900]So long as it doesn't suddenly decide to stop working, we're all fine.[/color]

 

Offline diamondgeezer

HTL version problems - Crashes when modeil is loaded up
Now you've gone and jinxed it

 

Offline Odyssey

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HTL version problems - Crashes when modeil is loaded up
[color=cc9900]Darn.[/color]

 

Offline TopAce

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HTL version problems - Crashes when modeil is loaded up
I thought it is only me, for who FSO works berserk. :)
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Offline Tolwyn

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HTL version problems - Crashes when modeil is loaded up
Quote
Originally posted by TopAce
I thought it is only me, for who FSO works berserk. :)


I can confirm that as well as IceFire. Wing Commander Saga uses high poly models (around 1500-2000 polys at least) for capital ships and it has been reported that the game crashes in the tech room if the game has been started in htl mod. :(
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Offline IceFire

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HTL version problems - Crashes when modeil is loaded up
Yup...certain models seem to crash the game.  Standard FS2 ships and BWO ships modeled to FS2 standards are fine....but some of the WC: Saga vessels are crashing big-time.
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Offline Tolwyn

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HTL version problems - Crashes when modeil is loaded up
because our models are high poly? (means over 1400 polys)
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Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


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Offline Bobboau

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HTL version problems - Crashes when modeil is loaded up
probly becase your doing somehing weird in your moddeling (lots of textures, lots of submodels, lots of intersecting submodels, ect)
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Offline Flipside

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HTL version problems - Crashes when modeil is loaded up
Did you ever do that Debug build that told you which ship was causing problems with the Ships.tbl so I could carry on trying to hunt for this bug, I think the problems I am having are related to this, theres still seem to random crashes and my VRam is doing some really wierd things when FS2 Boots.

 

Offline TopAce

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HTL version problems - Crashes when modeil is loaded up
Are the FS_open_d versions the debug ones? It is funny because I was working hard to make it work. And I failed to do that ;)
I donát think the polzcount may be the problem: The Star Wars model I tested was 3100 polies.
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Offline Flipside

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HTL version problems - Crashes when modeil is loaded up
Hmmm....  When the Debug wouldn't start, was it saying why?

 

Offline Tolwyn

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HTL version problems - Crashes when modeil is loaded up
Quote
Originally posted by Bobboau
probly becase your doing somehing weird in your moddeling (lots of textures, lots of submodels, lots of intersecting submodels, ect)


the weird thing  'cause on some pcs the mod works, on some it crashes and on some it works, but awfully slow.

In non-htl mode the game works without problems (well, except the fact that the frame rate can no longer be considered playable and that on a Radeon 9700Pro)

as for the debug build: this is what it reports:

Assert: hull_percentage_of_hits > 0.0f
File: E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\Ship.cpp
Line: 2521

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e814c7()
------------------------------------------------------------------
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis