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Originally posted by KARMA With something of the size of a missle it is simply ridiculous to have a cylinder of more than 12 edges, since you can hardly see any difference even if it is a still imagine, so you can imagine in game...that's it
Originally posted by Drew this is OT but who caresEver heard of the quark based computer some dude is working on? A a system running calculations exploiting quarks ability to be in 2 states at once (1 and 0) would have unlimited calculations
Originally posted by Woolie Wool I don't want to think about how much that thing would cost.
Originally posted by KARMA cob2fs2 SUPPORT smoothing, it supported it even when pcs didn't
Originally posted by Lightspeed D'you think they switch the lights on and off all the time?
Originally posted by Lightspeed D'you think they switch the lights on and off all the time? Nonetheless i'll have a go when I start working on the glowmaps. I'll make it 30 frames or so with a framerate of "1" or "2" -- so it will be more realistic Right now i'm having a hard time getting the Circe to look how I want it to.
Originally posted by Lightspeed Back on to topic...FS2_new_weapon_FX_v0.1h
Originally posted by Lightspeed BTW-- Is there a maximum number of weapons that can be specified in weapons.tbl? If so, how much weapons are possible?I've had... some ideas and i need to know that first
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