Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 88697 times)

0 Members and 1 Guest are viewing this topic.

Offline Solatar

  • 211
Weapon Effects - Yet another bunch of 32bit eye candies
Lightspeed, you can go ahead and do those fs1 weapons if you want. I'm sorry to say I won't have time to do anything for a while...

Make sure you get all the fs2 weapon upgrades done before fs2 ships.:D

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
run it through a debug build, if there are any table errors that'll probly find most of them
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
Not neccessary, i found the bug and eliminated it. Will be fixed in the next release :)
Modern man is the missing link between ape and human being.

 
Weapon Effects - Yet another bunch of 32bit eye candies
You might be interested to know then that the Artemis (and not the Artemis D.H.) suffers the same problem.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
Thats odd... i'll check (how stupid can I be?) :D

Thanks for testing and finding the bugs ;)
Modern man is the missing link between ape and human being.

 
Weapon Effects - Yet another bunch of 32bit eye candies
That reminds me. You forgot to give the maxim a rearm rate.
Si Vis Pacem Para Bellem
         "If you wish for peace, prepare for war."

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
Whee :)

*fixes lots of bugs*
Modern man is the missing link between ape and human being.

 
Weapon Effects - Yet another bunch of 32bit eye candies
Ok, here's another one.  I've flown to the first mission where you're on the Psalmtik.  One of the fighter choices I get is the Serapis.  However, I can't arm the Maxim cannon.  No problems with the secondaries though.  I've checked the tbl and the Serapis is supposed to be able to  pack the Maxim.

 
Weapon Effects - Yet another bunch of 32bit eye candies
Check for the “Ballistic Primaries” flag on the ship. I noticed that some of the ships are missing it.
Si Vis Pacem Para Bellem
         "If you wish for peace, prepare for war."

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
I already noticed that. It's fixed (i also forgot on the Erinyes) :)

Amazing how one person can mess up tables, huh? :D
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
are these bugs from after running through a debug build
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Havock

  • 27
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by StratComm
More specifically, it's the no-missile-with-tail that the Lucifer uses to destroy the Galatea.  It's ugly, it's slow, but it's FS1.  Why it is still in tables is beyond me.


and it's fun to use against fighters.

 
Weapon Effects - Yet another bunch of 32bit eye candies
This isn't the right thread, but I know you're gonna be reading this Lightspeed.  The new engine trails.  Whenever I choose a ship other than the default, the trails revert back to the standard ones except it's not even glowing.  Only occurs with Terrans, never with Vasudans.  If you've already fixed it just ignore me.

@Bobboau

I'm too lazy to try playing the campaign using the debug build.  Maybe during my reading break I'll try that.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
:rolleyes: then I'm too lazy to fix your bug
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by ChronoReverse
This isn't the right thread, but I know you're gonna be reading this Lightspeed.  The new engine trails.  Whenever I choose a ship other than the default, the trails revert back to the standard ones except it's not even glowing.  Only occurs with Terrans, never with Vasudans.  If you've already fixed it just ignore me.


Tell the SCP coders to fix this. They insist is is fixed, but it isn't. It's a really old bug.
Modern man is the missing link between ape and human being.

 
Weapon Effects - Yet another bunch of 32bit eye candies
Hold on, this is not a table bug? O_o

Curses, I may be forced to run a debug build after all

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
it is not a table bug. You will also have this problem with the standard tables.
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
ok, the thruster thing, see if it effects player wingman ships that you don't change, ie if you leave your wingment as the defalt for that mission do the thruster glows still work?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Weapon Effects - Yet another bunch of 32bit eye candies
any standard equipped ships will work here, any ships I changed the loadout on will not. They will neither display the glow, nor the trail. All they will have is a very faint POF thruster.
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Weapon Effects - Yet another bunch of 32bit eye candies
ok, I think I know what the problem is, it's in ship change class (or what ever it's called), I think the fix is actualy there but it is just commented out, I'm at school ATM so I can't realy fix it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together