Author Topic: Weapon Effects - Yet another bunch of 32bit eye candies  (Read 87270 times)

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Zarax
That's not exact...
Actually you can see lasers, but it depends on the frequency...
Those that are used by heavy industrial plants are quite visible.


Dude, sorry, but you clearly dont' know what you are talking about....

 

Offline karajorma

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Unknown Target
Seriously, folks, since when has FS2 been realistic? :p


Pay attention! The arguement isn't about whether or not we should do this in FS2 because we all pretty much agree that beams smacking capships about can look very cool.

What we're arguing about is what would happen in real life.
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Offline Zarax

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by ryuune75


Dude, sorry, but you clearly dont' know what you are talking about....


Are you sure?
Light Amplicated by Stimulated Emission of Radiation shouldn't be visible for you?
How about laser pointers, or even better military laser designators mounted on choppers that even have a low energy mode to reduce visibility and avoid to harm friendly infantry?
Of course a single laser pulse would be next to impossible to see, but a prolonged stream will look much like FS beams...
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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Zarax
Are you sure?
Light Amplicated by Stimulated Emission of Radiation shouldn't be visible for you?
How about laser pointers, or even better military laser designators mounted on choppers that even have a low energy mode to reduce visibility and avoid to harm friendly infantry?
Of course a single laser pulse would be next to impossible to see, but a prolonged stream will look much like FS beams...


Hell, of course i'm sure! I can talk about beams and the like, but not things like that! You can see laser pointers because they are used in places where there is AIR, and water particles in it! Tell me a way to see a laser in vacuum...

p.s. no need to tell what laser stand for, i think we'll all know that...

p.s.s. of yes,  i can see laser not that i think of it... just point it straight into my eyes! :) But i fear it will hurt a bit.... :shaking:

 

Offline Drew

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Unknown Target
Did you know you really can't see lasers in real life?
I MAKE A MOTION FOR ALL LASER GRAPHICS TO BE REMOVED IN THE NAME OF REALISM! :D :p

Seriously, folks, since when has FS2 been realistic? :p

And anyway, beams can already go thru ships, play the first mission in the FS2 campaign again :D :p

FS2 dosnt use lasers. THey use discharges of energy. Star wars like.....
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Weapon Effects - Yet another bunch of 32bit eye candies
Lasers cannot be seen.  Period.  However, they tend to be visible since there are always particulate matter in the atmosphere that scatters a tiny fraction of the beam enabling us to see it.  In a pure vacuum it's invisible.



@ryuune

The shivan beam weapons are coherent beams of negatively charged mesons.  Hence particle beam.


Moresoever, even a beam of pure light can move objects if it's intense enough.  However, multi-million-ton vessels would never move under so light a force.

Unless, the point where the beam strikes instantaneously converts into plasma which quickly expands and forces the vessel to move.

Quote
@cronoverse
Where have you seen any evidence that:
- beam weapons are "plasma" weapons? If they were plasma weapons they will have called that way in the game.
- they hit at translight speed (whatever that could mean)?

You can't just make up things to justify a non-realistic aspect of the game, it's that way because it better for gameplay. And on top of that justify with something even more unrealistic (translight speed?)

But again, it isn't this a bit off topic? I already told i don't care about beams pushing you around (as the already do) because i know they are cool that way.


We do know the shivan beams are particulate.

I didn't say they moved at translight speeds.  I said that you could easily make up something for your missions to justify why the beam you're using moves a large capital ship.

I'm NOT saying to make the FS2 beams in the main campaign to start moving the capitals.  In fact, I don't think anyone in this thread is asking for that.

Furthermore, I CAN just make up stuff to justify a non-realistic aspect of the game.  That's the entire point.


As for FTL speeds, that's not necessarily unrealistic even wth current physics.  Current physics only prevent normal matter from REACHING  c, but there's nothing covering things that start out at greater than c.

 
Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Drew

FS2 dosnt use lasers. THey use discharges of energy. Star wars like.....


well, they are a lot of different things, as far as i know:

Subach-HL7: x-ray projector
Kayser: particle projector
Maxim: rail gun
Prometheus: laser cannon
Circe: electromagnetic cannon

Quote
Originally posted by ChronoReverse
Moresoever, even a beam of pure light can move objects if it's intense enough.  However, multi-million-ton vessels would never move under so light a force.


This is exactly what i'm saying so far.....

Quote
Originally posted by ChronoReverse
Unless, the point where the beam strikes instantaneously converts into plasma which quickly expands and forces the vessel to move.


a tiny part of the armor turning into vaphor can't move the rest of the ship, there is no way....

Quote
Originally posted by ChronoReverse
Furthermore, I CAN just make up stuff to justify a non-realistic aspect of the game.  That's the entire point.
As for FTL speeds, that's not necessarily unrealistic even wth current physics.  Current physics only prevent normal matter from REACHING  c, but there's nothing covering things that start out at greater than c.


There is nothing excpt we don't know any particle that move faster than C, and even if we do it's unlikely we can interact this this kind of matter in any way (they will travel backward in time)
« Last Edit: March 05, 2004, 05:47:17 pm by 1612 »

 
Weapon Effects - Yet another bunch of 32bit eye candies
Well, there's no reason to think that the laws of physics are symmetrical around c.  So although time dilates as we approach c, such effects may not be observed on the other side so to speak.

It's rather likely that we're unable to interact with translightspeed particles (hence why we haven't been able to detect them).  But it's also possible that something similar to the reason why we don't observe antimatter naturally may have occurred and FTL particles don't exist naturally.


Quote
a tiny part of the armor turning into vaphor can't move the rest of the ship, there is no way....


Except it's not a tiny part of the ship.  The beams are large enough that the area of effect is larger than even an engine nozzle.  The beams are also sustained so its possible for the effect to manifest in some motion of the ship.

 

Offline Drew

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by ryuune75


well, they are a lot of different things, as far as i know:

Subach-HL7: x-ray projector
Kayser: particle projector
Maxim: rail gun
Prometheus: laser cannon
Circe: electromagnetic cannon



each one of those weapon (with the exection of the maxim) uses a focused discharge of energy.


YOur approaching FS2 as it were our universe. Using newtons laws, its easy to understand why a force distructive as a beam cannon couldnt push a ship around. Protons are particls, and there are a hell of a them in a beam. Look in a sience book; protons are much denser than you think. A concentrated beam (with the destructiv force to rip open a planets crust) would have more than enought force to move a ship. Its canon; look at the intro cutscene.

anyway, having a beam knock a cruiser around is way kewler.
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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Unknown Target
Did you know you really can't see lasers in real life?
I MAKE A MOTION FOR ALL LASER GRAPHICS TO BE REMOVED IN THE NAME OF REALISM! :D :p

Seriously, folks, since when has FS2 been realistic? :p

And anyway, beams can already go thru ships, play the first mission in the FS2 campaign again :D :p


Well I have some disturbing information for you: I checked the scripting in the first mission when I vp'd the file, just to look around, and I saw that they set the Bellesarius to "self-destruct" when they fired the beam, so the Bellesarius just blew itself up and the beam went through because the game no longer read it as "present"

Just something I wanted to point out...

 

Offline Drew

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Weapon Effects - Yet another bunch of 32bit eye candies
*cough intro cutscene cough*
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Offline Fineus

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Weapon Effects - Yet another bunch of 32bit eye candies
Dear god, I leave a thread for a bit and people start breaking out the physics. Guys, we're talking about weapon effects - graphical ones - not whether the mass of anything could push anything else etc. etc. :)

 

Offline Sandwich

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Weapon Effects - Yet another bunch of 32bit eye candies
Ok, lemme sum up for you all. The effects the SCP is adding are for the Cool factor, NOT the realism factor. Otherwise we'd end up with IWAR2, and we all know how atrocious that would be in the FS Universe.

So, with "fun" in mind:

- Beams nudging ships = good
- Beams knocking ships around = bad.
- Time and effort to get good-looking animation effects along beams is very worth-while. Think energy pulses, Inferno-like chaotic energy streams, etc. *glances in Lightspeed's direction* :p

Some other cool effects would be:
- Beam impacts increase the self-illumination of that area to 100% instantly, with a fading effect over time and distance. Think "super-heated hull", glowing and all.
- Smoother integration of muzzle glows and beams (like Kal said)
- HTL glows along beams
- Particle spew both along the beam length (transmission leakage) as well as at the impact point (sparks flying)
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Offline Nico

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Sandwich
Ok, lemme sum up for you all. The effects the SCP is adding are for the Cool factor, NOT the realism factor. Otherwise we'd end up with IWAR2, and we all know how atrocious that would be in the FS Universe.


heh? That would be cool, if you ask me :p
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Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
Glances around:

What have you done to my thread?

*cries* :)

On a sidenote, i may be able to cook up something new today ;)
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Weapon Effects - Yet another bunch of 32bit eye candies
Hey, if you're going to be doing that, would you mind running your stuff through a debug build and fixing some stuff up ;)


Just asking... hehe.  Anyways, look forward to anything new from you.

 
Weapon Effects - Yet another bunch of 32bit eye candies
And I get no credit for bringing along the beam idea? I guess not. Anyway, as you can see in the Freespace 2 intro movie, you can easily see the Orion get its hull get whipped, as well as getting nudged and pushed a tad. That is what I am going for peeps.

 

Offline Woolie Wool

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Weapon Effects - Yet another bunch of 32bit eye candies
Quote
Originally posted by Kalfireth
Uh, so yeah... this at least shows part of what I mean. The pure circular glows at the source of the beam look rather wrong if you ask me. They should look like they're shunting power at the target in a beam like fashion...

There are other changes, but it's a thought.


I've wanted conical glows for ****ing ages!:eek:
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Weapon Effects - Yet another bunch of 32bit eye candies
I love the weapon effects BTW. Although, the Lamprey seems a little over-done.

 

Offline Lightspeed

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Weapon Effects - Yet another bunch of 32bit eye candies
Its a bug with the hT&L laser rendering code. Not my fault :)

The code renders the shots oversized.
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