Author Topic: Pirate hideout? Civilian base?  (Read 3941 times)

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Pirate hideout? Civilian base?
My thoughts:
 
   I think the idea is alright and that some of the criticism has been a bit unfair.

   A - spherical asteroid makes sense. Whoever's building in there want's an efficient foundation in which to build thier structure. Odd shapes would be less efficient and thus rejected.

   B - I think it's alright to have a square inside of an asteroid, and build stuff in there. But don't put any towers or anything, because those don't make sense. Unless you're going to have the towers serve as docking points. Also I might add a bit more exterior, not much but just a means for the asteroid to keep track of the surrounding area so it doesn't get surprised and wasted. (some small watching post or something)

    C - why would a square be alright? Because we assume that the asteroid is partly hollow in the first place. So they're not hollowing out the whole asteroid, but simply getting rid of the junk inside (the protrusions of rock and such). They're "cleaning up the inside" so to speak. And they'll need mining equipment to cut into the rock for more buildings anyway, assuming that the structures will be mostly within the rock, so they use that same equipment to get rid of the junk. You don't want a piece of rock sticking out break off and smash into a building, or some idiot ram his ship into the rock on his way to a docking point. And last, you don't need to "cart away the rocks". This is space, no gravity (of consequence) just give them a push out the door and no one has to worry about them again.
« Last Edit: December 28, 2003, 06:25:16 pm by 1332 »

 

Offline TrashMan

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Pirate hideout? Civilian base?
The first one's more less a dud.
But this one should be better:





EDIT: StarDragon...I just might...Pics?
« Last Edit: December 28, 2003, 06:52:09 pm by 624 »
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Offline mikhael

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Pirate hideout? Civilian base?
It's not bad, but the asteroid is too spherical.

The idea that the asteroid should be reasonably spherical is silly. The only requirement to my mind is that the asteroid be large enough to completely enclose the installation. If its oblong, you put the base where it fits.

That said, I've got an asteroid installation around here somewhere that's built into the asteroid, not built on the floor of a giant hollowed out cube inside an asteroid.
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Offline Knight Templar

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It's still a ball with shapes inside. You can hardly call it an asteroid just because it's brown. Uncle fucker.
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Offline KARMA

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not bad, but as the others said, you have to work on the asteroid too, making it less spherical, and adding some structures that will be like if they are inside the rock, casually facing outside sometimes

 

Offline TrashMan

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It's not the same asteroid... this one isn't spherical.


And as far as the boxy interior goes, you don't undersant the concept... Maby a pic will help:


The black is the asteroid. The white inside is the cave/hole. The area with the lines are decks/quarters.
Understand now?
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Offline mikhael

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Yes. It still doesn't make much sense to have vertical building structures protruding out into the hollowed space in the asteroid.
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Offline Lightspeed

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you need a completely unsymmetric asteroid and a lot more details inside. Oh, and make sure that most things inside remain as seperate objects so you can BLOW THEM UP :)

The idea is great. It was about time someone'd do something like this for Freespace.
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Offline TrashMan

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Let's hope that THIS one will convert....
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Offline Black Wolf

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As a general rule, if your buildings have less than ten polys you shouldn't be texturing them yet :doubt:
« Last Edit: December 29, 2003, 08:05:32 pm by 302 »
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Offline TrashMan

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I HATE 3DMAX!!!!!!!!!!!!!!!!!!!!1

Whenever I make something in it and convert it to cob it makes trouble!
First the Vasudan Starbase, now this!

AAAAAAAAARGHHH!!!!!!!
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Offline Taristin

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Use what you know... I only switched to max because I got bored with TS...
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Offline TrashMan

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I'm trough with this!

If anyone wants the TS scene he can take it!
$&%!*@#!"!1!!!!
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Offline Taristin

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...that's why most models are originally made in Max, then sent to TS for heirarchy work, and then converted.
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Offline Knight Templar

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*pates max gently on the head and scratches a bit behind his ears*

:)
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Offline TrashMan

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Quote
Originally posted by Raa Tor'h
...that's why most models are originally made in Max, then sent to TS for heirarchy work, and then converted.


The friggin asteroid WAS done in 3DMax...
I added most of the interior in Truespace...
Seems that booleans make too much trouble in both programs. Yet making anytging without them is a nightmare.
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Offline Odyssey

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Pirate hideout? Civilian base?
[color=cc9900]Keep trying, it'll become easier with time...[/color]

 

Offline Taristin

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It's usually better to make the whole thing in one program, switching between the two will only bring trouble, like in this case... :(
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Offline aldo_14

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Quote
Originally posted by TrashMan


The friggin asteroid WAS done in 3DMax...
I added most of the interior in Truespace...
Seems that booleans make too much trouble in both programs. Yet making anytging without them is a nightmare.


Just inverse-extrude a face & work from there.  Easy as pie.

I've never needed to use a boolean in max.

 

Offline TrashMan

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Yeah...but that takes hours to make something like a asteroid base..
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