Author Topic: Countdown 3.. 2.. 1... CHARGE!!!!!  (Read 4835 times)

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Offline Knight Templar

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Countdown 3.. 2.. 1... CHARGE!!!!!
I counted at least four.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
Countdown 3.. 2.. 1... CHARGE!!!!!
Didn't expect a Trek debate, but all is good. The purpose of presenting this mess of a skirmish is to show that FS2:SCP survived a beam freed battle between 60+ ships with a minimum of 5k and max of 17k polygons each. I expected a beam fest, but not of this magnitude. But this is just an experiment. Hell, the Galors don't even have turrets yet and all ships I made invulnerable.

The Defiant and Jemhadar Fighters behave MUCH better with the playable "bomber" AI rather than the static "fly in circles" AI with the "cruiser" flag.

I seem to have a sound loop problem with fighter beams. I have the beams to consume 20% power/sec so that they can't fire longer than 3 sec bursts. The moment they empty their energy, the sound glitches and keeps playing the loop till they fire again. Any suggestions anyone?

Ok, Trivial Psychic. I hate to give up "canon" ideals for practical ones, but this skirmish proves that your turreting method would be best for this situation, when there are multiple targets. As you can see it became madness!!

For one on one battles, my method of lowered FOV is usefull when its set between 1-10 and the beam range set between 500-1000. Anyhigher and the FOV's would start converging and multiple turrets would fire again.

I just don't want to lose the sectional damage one could inflict on a phaser arc. It looks good.

 

Offline Trivial Psychic

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Quote
Originally posted by Knight Templar
Off the top of my head.. the one where voyager lands on that planet and wakes up the people and they have the little fighter ships. I think they do it there maybe. If not.. pretty much watch anything in the last two seasons.. it's bound to be there somewhere.


That would be "Dragon's Teeth", season 6, Ep 7.  I'll give a look tomorrow night to either confirm or shoot down my own theory.

Later!
The Trivial Psychic Strikes Again!

 

Offline Raptor

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Quote
Originally posted by Alan Bolte


I've read (in the DITL website) that the phasers are set up in strips so each unit can add its power to the others.  They can link their collective power into one single beam, or fire invidually.

Link: http://www.ditl.org/

Guy has too much free time on his hands....
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline KARMA

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Countdown 3.. 2.. 1... CHARGE!!!!!
omni, photoshop has a batch conversion tool (I was reading the bc boards), you just have to create a new action and then to create the batch operation (there is a command under "file" menu on tool bar). It is a bit tricky but it is also powerful (it is designed for complex operations, but can be used for those needs too)

 

Offline Setekh

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Quote
Originally posted by Trivial Psychic


Nice. Ouch, but nice. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
Countdown 3.. 2.. 1... CHARGE!!!!!
Whoa... KOOL!!! I'll try it out.

New Releases::

DefiantV2 - playable and returreted

Jemhadar Fighter - playable

http://nodewar.penguinbomb.com/forum/showthread.php?s=&threadid=1680

 
Countdown 3.. 2.. 1... CHARGE!!!!!
Sorry for me interrupting and my following newbish comment and question.

But:

Is it possible to make one huge turret instead of many little?

I think this way:

You could make a turret that has the shape of the phaser emitter
(I'm no Trekkie so please forgive me if it is the wrong term)

That would mean, the turret would "rotate" to its target and fire one single beam.

Is that possible?

 
Countdown 3.. 2.. 1... CHARGE!!!!!
Heres the deal with that.

That was my first thought with phaser turreting. But, ou can forget rotations with saucers that are oval shaped. I'm not aware of any turreting process that allows rotation via that kind of ellipse.

I've originally made the arcs as one turret with multiple firing points, 5 for each saucer arc (galaxy). When you target the arc, you get this huge targeting square that envelops the entire saucer. The targeting reticle is dead center of that square, no where near the arc. So I scratched that process.

With the sectional turreting you can at least target specific points on the arc. I'm still messing around with field of view for each turret so that multiple firing is not so obvious.

Main reason: Damage textures. If you target a specific point, you damage that specific point. Its that vs the entire arc blowing itself out with damage textures, when you shot at a tiny point.

 
Countdown 3.. 2.. 1... CHARGE!!!!!
Omni im going to go absolutely insane if i don't know what ship files you used for that. LOL. I've been trying to find the files you used for these things for quite some time but all star trek models seem to be strewn across the community and god knows which one is best >_<

im getting quite desperate.

your THE UNLEASHED thread on NodeWar is extremely confusing (the downloaded files contain data for more than one ship even though only one ship is included in each file)

can you just list off a bunch of links...that is, if these models exist anywhere other than your hard drive...(i cant find the constitution, miranda, etc.)

PLEASE???
« Last Edit: January 08, 2004, 10:00:13 pm by 1644 »

 
Countdown 3.. 2.. 1... CHARGE!!!!!
Just download the files in the order in which I released them, if you really want to play it safe. The only thing that really matters is that the textures/sounds/models are where they're supposed to be. Just follow each readme. Every ship download is compsed of more than just a VP file. I already made the subdirectories. Just extract the RAR file in a temp directory and place them to the corresponding places in the Freespace2 directory.

The only files that get overidden is the TBL files and damage textures.

 

Offline Trivial Psychic

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Quote
Originally posted by Omniscaper
I've originally made the arcs as one turret with multiple firing points, 5 for each saucer arc (galaxy). When you target the arc, you get this huge targeting square that envelops the entire saucer. The targeting reticle is dead center of that square, no where near the arc. So I scratched that process.


I guess that was basically the same thing I was talking about.  I never thought about the targeting box.  Sorry.

Later!
The Trivial Psychic Strikes Again!

 

Offline ZylonBane

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Quote
Originally posted by Trivial Psychic
Give me a reference, and I'll look it up.  I've got the entire Voyager series on tape.
Wow. Masochism indeed has many forms.
ZylonBane's opinions do not represent those of the management.

 

Offline aldo_14

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:rolleyes:

Valid, but utterly, utterly pointless comment.........

 

Offline ZylonBane

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Bashing Voyager is never pointless.
ZylonBane's opinions do not represent those of the management.

 

Offline aldo_14

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It's dead...let the corpse fester and decompose.

 

Offline TrashMan

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Quote
Originally posted by Omniscaper
Heres the deal with that.

That was my first thought with phaser turreting. But, ou can forget rotations with saucers that are oval shaped. I'm not aware of any turreting process that allows rotation via that kind of ellipse.

I've originally made the arcs as one turret with multiple firing points, 5 for each saucer arc (galaxy). When you target the arc, you get this huge targeting square that envelops the entire saucer. The targeting reticle is dead center of that square, no where near the arc. So I scratched that process.


Main reason: Damage textures. If you target a specific point, you damage that specific point. Its that vs the entire arc blowing itself out with damage textures, when you shot at a tiny point.


So what's so strange about the whole phaser arc not working when you blast it?
Personally, I think that the single turret arc is a better idea.
And who cares about what a targeting reticle looks like, or how big it is...you can see tall the phaser arc on a ship clearly enough as it is...

EDIT: Voyager = load of crap!^^1000000*10000
Nobody dies as a virgin - the life ****s us all!

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Offline KARMA

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voyager...eh.....you may be right but
7 of 9 was a nice chick, always wearing an interesting suit, so.. what you need more than that?:p

 

Offline Martinus

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[color=66ff00]For those of you slating the work because it's Trek related; thanks for showing modders around here exactly how much their effort is appreciated. :blah

Who knows, a few more comments in that vein and maybe everyone will pack it in.
[/color]

 

Offline karajorma

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Countdown 3.. 2.. 1... CHARGE!!!!!
They are only bashing voyager. Even harcore trekkies do that :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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