Didn't expect a Trek debate, but all is good. The purpose of presenting this mess of a skirmish is to show that FS2:SCP survived a beam freed battle between 60+ ships with a minimum of 5k and max of 17k polygons each. I expected a beam fest, but not of this magnitude. But this is just an experiment. Hell, the Galors don't even have turrets yet and all ships I made invulnerable.
The Defiant and Jemhadar Fighters behave MUCH better with the playable "bomber" AI rather than the static "fly in circles" AI with the "cruiser" flag.
I seem to have a sound loop problem with fighter beams. I have the beams to consume 20% power/sec so that they can't fire longer than 3 sec bursts. The moment they empty their energy, the sound glitches and keeps playing the loop till they fire again. Any suggestions anyone?
Ok, Trivial Psychic. I hate to give up "canon" ideals for practical ones, but this skirmish proves that your turreting method would be best for this situation, when there are multiple targets. As you can see it became madness!!
For one on one battles, my method of lowered FOV is usefull when its set between 1-10 and the beam range set between 500-1000. Anyhigher and the FOV's would start converging and multiple turrets would fire again.
I just don't want to lose the sectional damage one could inflict on a phaser arc. It looks good.