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Originally posted by karajorma That always annoyed me in WC. It's not like you were ever going to not click on the characters and chat with them so they might as well have done all the "interaction" in a cutscene and saved me the bother of clicking
Originally posted by Goober5000 You can do that by hiding the hud and using point-object-at-location to turn the player's ship.
Originally posted by SadisticSid Yes and it's completely inadequate because using this method would only ever alter the camera every second.
Originally posted by Goober5000 So use _argv's feature of having the sexp operate every frame.(I actually don't know if this is still implemented... we may have to put it back in.)
Originally posted by Flipside Nico, couldn't this be done by just having a pure green 1 x 1 PCX texture for colour and a shine map, and using that for your cockpit, or have I misunderstood?
Originally posted by KARMA IIRC there's a sexp to enable/disable collisions with invisible textured polys, or something like that, used for energy fields on/off
Originally posted by karajorma Maybe they did it differently in the others but in Prophecy I always felt railroaded around by the plot into saying stupid things. Of course if this was done properly it would be cool
Originally posted by Lightspeed any TGA textures used on models with an alpha channel will be transparent according to their alpha channel. I once made a 50% transparent fighter
Originally posted by KARMA tga with alpha are already possible, but they have been designed mainly for planets, nebulaes etc, not textures.
Originally posted by Lightspeed ... And they do NOT work on planets.
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