ATTENTION EVERYONECP, Black Wolf, and others, this means you.

If you run the debug EXE and you get table errors, you really should fix your tables. If you continue to play FS2 with incorrectly formatted tables, you will experience problems. They may be noticeable (e.g. a crash) or they may be silent, but they will be there.

The reason the error messages are there is to let you know that your stuff needs fixing.
Examples:
* The issue with the subsystems being more than the hull: This has the potential to cause a divide-by-0 error or to throw a bunch of negative numbers into certain mission-critical calculations.
* The issue with FRED not liking the lack of subsystems: Every ship should have a subsystem, even if it's just "Pilot". (Cargo containers and navbuoys might be exceptions... I'd have to check.)
* The issue with the missing weapon on the loadout: At minimum, you'd have a mission where you couldn't select the Flail, which may or may not be noticed.
* And so forth. The recent FS Port crashes were caused by assigning sound indexes that were out of range of the possible values. Running debug builds is helpful to catch these things.
