Author Topic: Fred2_Open OGL Beta exe  (Read 14575 times)

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Offline RandomTiger

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Quote
Originally posted by PhReAk
i think i fixed the swap buffer thing on exit.  i need to make sure it doesn't effect normal fs2


Nice one, I didnt have a clue what was causing that.

 

Offline phreak

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it was trying to swap buffers after it shutdown
Offically approved by Ebola Virus Man :wtf:
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Offline RandomTiger

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Thats what I figured but couldnt work out how it was getting back into the code. Commit that soon if you can.

 

Offline Flipside

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RT, while you are in that side of things, is there any way you could bump the poly limits in Fred? After all, if you are going HTL, it'll need it anyway ;)

Flipside :D

 

Offline RandomTiger

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Now that its moved over to the OGL engine is that not the way it will be now anyway?

 

Offline Bobboau

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is it useing HTL or not?
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Offline RandomTiger

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Quote
Originally posted by Bobboau
is it useing HTL or not?


No, I've put in all the code to render models in htl but the lines dont seem to draw properly so I've turned it off for now.

 

Offline RandomTiger

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« Last Edit: February 04, 2004, 06:51:29 pm by 848 »

 

Offline RandomTiger

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Fred OGL will soon be merged into normal fred.
This means only OGL Fred will exist as new versions afterwards.
Better test this version works on your system perfectly before its too late.

 

Offline Lightspeed

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just make sure you get HT&L working, it tends to get really really slow.
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Offline Unknown Target

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All the ships are super-bright white in mine, no specular lighting.

Specs:

AMD 1.6Ghz
512mb of RAM
Geforce 2 on-board video

 

Offline Zarax

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Seems to work fine now...
BTW, can you get the error reporting messages telling the error line into the table files?
It's a bit difficult find discrepancies when you have large tables...
The Best is Yet to Come

 

Offline RandomTiger

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Lightspeed, its not going slower than software did? htl does work but the line rendering code isnt finished yet so there are no lines which would probably annoy you more.

Unknown target, how super bright? Post a screenshot, also try toggling the new lighting option in the menu.

Zarax, hmm.. I would put that in mantis for now.
« Last Edit: February 05, 2004, 05:24:38 pm by 848 »

 

Offline Zarax

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Oh, i was forgotting about brightness...
Actually, turning lighting ON slightly reduces the effect, but on some ships (or textures) it goes on full white.
The Best is Yet to Come

 

Offline Lightspeed

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Quote
Originally posted by RandomTiger
Lightspeed, its not going slower than software did? htl does work but the line rendering code isnt finished yet so there are no lines which would probably annoy you more.
 


Well, it is slower than the software one. AFAIK the software one rendered everything down to 8-bit and didn't display any extras whereas the OGL one displays at full detail & stuff :)

In any model-intensive mission (~30 fighters, ~6 capships, etc) it will get so slow you can barely move the camera around. Thing that didn't happen in Software FRED. Some missions crash when I try opening them, most of them work, though. I'll do some testing.

Also, in the latest Fred OGL builds the shinemaps seem to have disappeared (all models rendered without specular highlighting). Is this a bug or was it done on purpose?
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

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Quote
Originally posted by Lightspeed

Well, it is slower than the software one. AFAIK the software one rendered everything down to 8-bit and didn't display any extras whereas the OGL one displays at full detail & stuff :)


Damn I know its now using 16 bit textures but I thought it would still be faster since its going through OGL.

Quote

In any model-intensive mission (~30 fighters, ~6 capships, etc) it will get so slow you can barely move the camera around.


Heres a htl version so you can see how much faster it goes:

http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/fred2_open_htl.rar

But as you'll see if you play with the visual options theres still a fair few problems so it might be a while before its ready. If speed is a real problem in non htl I could put in a option to load lower detail models / textures.

Quote

Some missions crash when I try opening them, most of them work, though. I'll do some testing.


Do they come up with errors? Or just crash?

Quote

shinemaps seem to have disappeared. Is this a bug or was it done on purpose?


View:Lighting by suns should put them back on. If you had a scene without suns, lighting it that way caused everything to be very dark so I made it optional.

Your e-mail about TGA and DDS hasnt come though yet :(

 

Offline Unknown Target

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I tried the lighting option, and it froze. I'll try to post a screenshot, tho.

 

Offline Lightspeed

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I'm getting delivery errors, saying the email wont reach you. I'll forum-PM you.

about the HT&L build. It's running super-smooth, I havent seen anything like this before! It's soooo fast and beautiful :)
It's perfect.

I see your problems with the lines though. When rotating left and right the ships get misaligned with the grid, and waypoint or y-axis lines (or docking lines) are not displayed at all. I hope you can fix this :D

The crashing happens when I try loading some missions, it simply crashes when I click open (no error or ANYTHING), simply "poof" and away.
Modern man is the missing link between ape and human being.

  

Offline Lightspeed

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As you turned PMs off i'll try the email through the forum... sigh
Modern man is the missing link between ape and human being.

 

Offline CP5670

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I cannot seem to get that HTL version to load up any of my missions... :confused: