Author Topic: External missiles  (Read 8779 times)

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Offline Unknown Target

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Cause if you want to look at your own ship :p Plus, you have wingmates, which are often too close to you (i.e. colliding), and, you have hornets, which you're close enough to see (should they be hanging from racks), when you're on the tail of an opponent :p

 

Offline Falcon

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Eh why external missiles? Be happy with the SCP stuff! (No I'm not talking about their drugs :drevil: ) As long as they create massive shockwaves and blow everything up.

 

Offline Goober5000

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Quote
Originally posted by CP5670
Hey, at least it's better than saying "I know much more about coding than all you losers do and I say this should be easy, so do it." :D

And our response to that would be "Ok, go code it yourself then." :p

 

Offline diamondgeezer

Well, if everyone's doing it: :p

 

Offline Unknown Target

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:wtf:

Could we get back to the subject? :D

 

Offline Nuke

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id love to see a bomber carrying a massive torpedo slung under its hull. it would be really cool being in the interceptor chasing the bomber, take out the torp, and take out the entire bomber wing.
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Offline Zarax

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Not realistic, since your average torpedo shockwave is easily absorbed by shields...
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Offline Goober5000

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Not so in FS1.  In FS2, they made a code change to prevent subsystems from being damaged by a weapon explosion.  But back in FS1, if you were too close to an exploding bomb, you'd see half your subsystems knocked out. ;)

 

Offline Unknown Target

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That should be put back in, methinks :)

 

Offline Goober5000

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Methinks too.  Perhaps as a flag somewhere.

 

Offline Bobboau

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yeah, I liked the subsystems getting blown out thing
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Offline CP5670

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This is a table issue; here is what the Cyclops subsystem damage entry in weapons.tbl says:

Quote
;;reduced from 1.0 to 0.5 by MikeK on 8/28/99.  Player shooting one down would often blow out player's subsystems.


So I guess it was done for play balance.

Quote
Cause if you want to look at your own ship  Plus, you have wingmates, which are often too close to you (i.e. colliding), and, you have hornets, which you're close enough to see (should they be hanging from racks), when you're on the tail of an opponent


As I said though, you would probably die even against the crappy AI if you spent time in the external view instead of playing normally, and if you're chasing a guy (so that his back is turned towards you), I doubt he will be firing his missiles at you. So the only place you will notice it is if you go into the external view and fire some missiles randomly specifically to see the effect. :p Don't get me wrong, there are many such special effects I would like to see, but this one just seems like a lot of work for something that nobody will see during actual gameplay.

 

Offline Zarax

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Gotta upgrade from C to C++...
Fortunately as MVP i'm getting Visual Studio .NET for free...
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Offline Unknown Target

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You'll still see them on your opponents racks, even if he's not firing them :p

 

Offline karajorma

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Quote
Originally posted by Unknown Target
Could we get back to the subject? :D


Asked and answered. What's left to discuss? More ways to annoy the SCP by telling them that it's really simple and that it's just that their tiny brains couldn't understand how to do it? :D
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Offline phreak

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Offline Goober5000

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