Author Topic: Model competition?  (Read 5129 times)

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Offline Black Wolf

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Can we have another one? But unlike the last abortive attempt, I think we should make it pretty solidly defined from the beginning. Suggested Rules:

1. Contest is open to all registered HLP members

2. Mods must be "new", ie. not publically shown on HLP before. Internal campaign mods, mods already on peoples HDs but not shown etc. etc. are acceptable as new

3. Polycaps of 1000 for fighter/bombers, 5000 for capships. This is likely to ruffle a few feathers, but I think they're fair compromises between  what HT&L can do, and what Joe Average is used to modelling for FS2.

4. Upgraded models from user modeldumps can not be accepted.

5. Models must be submitted in relatively stable (in game) pof format, and use FS hierarchy for Turrets and the like. This may seem biased towards more experienced modders, with stuff like Karajorma's and others Turreting Tuts, and a fair amount of tie to ask for help on the forums, things should balance out.

6. Partnerships not acceptable, except in modeller/texturer partnerships.

7. Winning categories

 - Best Untextured Fighter/Bomber (all F/Bs are entered in this category, regardless of whether textures are supplied or not)
-Best Textured Fighter
 - Best Untextured Capships (all Capships are entered in this category, regardless of whether textures are supplied or not)
-Best Textured Capship

Winners could be judged by admins (if willing) and perhaps a few well known modders/community figures (eg, Icefire and Hunter(Webmasters) Wildwolf (Late of V)) who may not want to enter. (Again, only if willing)

All entries in by, say, a month from Saturday? 4 days for people to notice the comp (and no doubt debate the rules), and a month to make the models.

So, opinions? Willing contendors/judges?
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Offline Vasudan Admiral

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Quote
Willing contendors
oooh yeah. you have one here :D :yes:
great idea. i've been absent mindedly wondering if there would be another one for a while now. t'would be great to see what comes of it. :nod:
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Offline KARMA

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1000 polys for a fighter is a bit low, and you haven't specified if they have to be originals (no star-wars, no star trek, no b5 etc)
and...
a month for a complete model/textures?????? are you kidding???

 

Offline Black Wolf

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1000 polys for the main lod - as I said, it's a compromise between traditional FS limits and the HT&L ones. 12 months ago, 1000 was practically impossible for fighters after all.

And I think a month is reasonable. Much longer and the contest drags on too far. It isn't ideal I'll admit, but I think there'll be more problems with a longer time period to be honest. Still, nothings final yet, so it's still 100% debateable, as is the non original stuff (Personally, I'm not that fussed, non original stuff is less creative, but takes just as much skill, andwould probably be scrutinized harder anyway, evening out the fireld)
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Offline Taristin

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I'd like to try. Too bad I can't use the Vasudan ships from TVWP... :doubt:
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Offline aldo_14

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All my new models are going to be >1000 polys now, tho.  Unless you want to count a dropship as a capship.

 

Offline Goober5000

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Quote
Originally posted by Raa Tor'h
I'd like to try. Too bad I can't use the Vasudan ships from TVWP... :doubt:
Mm, why not?  Not that I'm deciding one way or the other, but can you elaborate?

 

Offline KARMA

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well I'm surely slow, but a month for models/textures is a bit low unless I reduce quality.
And I'm not sure I want/can spend time for something different than SW conversion.
and you really should go for a polylimit of 2k triangles for fighters: I was breaking your 1k limit even in vanilla fs2:p

 

Offline c914

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im on it:D
im jut finish ISD and go to work on hmm mayby vasudan cap or some terran stuf....

 

Offline Odyssey

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[color=cc9900]I think one month is perfectly reasonable - I've been known to do an almost fully completed (bar final POF tweaking) vanilla FS2 freighter in one afternoon, and that includes time teaching myself how to texture the damn thing. So, yeah, one month, fine by me. Now I need inspiration.[/color]

 

Offline Taristin

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Originally posted by Goober5000
Mm, why not?  Not that I'm deciding one way or the other, but can you elaborate?


Would you mind if I showed off vessels from Chapter two? I want to use that crim one, but I'll have to texture it first. Or perhaps both crim ones, if I'm ambitious.

They are, however, not high poly, just damn cool looking. :)

And I'll have to try out Vasudan capship designs that are different than the carrier I made.
Freelance Modeler | Amateur Artist

 

Offline Bobboau

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a month isn't too short of an amount of time, it shouldn't take you more than a week if you have a good idea (most work getting done in the first day or two)
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Offline KARMA

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well I can spend a month or two only in texturing, and usually do...

 

Offline Unknown Target

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Three thousand would be a better polycount for fighters, imo.

 

Offline Goober5000

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Originally posted by Raa Tor'h
Would you mind if I showed off vessels from Chapter two? I want to use that crim one, but I'll have to texture it first. Or perhaps both crim ones, if I'm ambitious.

Start an internal thread.

 

Offline Martinus

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[color=66ff00]Just enter the design a destroyer competition in the art forum. ;)
[/color]

 

Offline aldo_14

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Quote
Originally posted by Bobboau
a month isn't too short of an amount of time, it shouldn't take you more than a week if you have a good idea (most work getting done in the first day or two)


Not if you're working from 9 till 9 every day........

 

Offline Anaz

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Well, BW, why don't you do it on your own?

Unless you were planning on entering...
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Offline Bobboau

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I wake up at 8:00 am, go to school, after that I go to work, stay there untill between 7:00pm to 10:00 pm, with this + homework and things like eating and sleeping, I still made that high poly herc in about two days
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Knight Templar

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I'm Game. :)
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