bob, check the

models in modelview w/o textures, and test the aldo's model which makes everything more evident.
Aldo's model has two giant circle elements on lod0.
You can see half of lod0 perfect, but the other half with the shadings screwed.
If you change the hierachy, you invert the effect: the main object is always perfect, the subobject is always screwed.
I checked my old models (in untextured mode in modelview) and I have all the subobjects screwed, even on very old pofs.
The weird thing is that this is happening with the original

ships, and in their case even on lod0 sometimes, when other times they are perfect. Check the orion for example, or any of the other models I named in the other post.
The point is that being those ships lowpoly, you don't notice it, and until it affect only minor subobjects or lower lods, it isn't much a problem, but in aldo's case he has half of model screwed, and this is not good.
Also, he's reporting that he' having those problems in game, and they affect the lightning and the spec effect. I haven't tested this and I also can't since spec doesn't work for me.
Since his model is relatively high poly (2 subobjects x 1.5k polys) I can only suppose he tested the pof with HTL