Author Topic: Patcom strikes back....  (Read 10091 times)

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Offline Grey Wolf

Patcom strikes back....
Anyone remember the patcom I modeled for FS2? The one based on the Tachyon from IW2? If you don't, here's what it looked like:

The one major complaint I got about it were the poor quality of the textures, considering they're just modified tiles from a Deimos. This is because I lack any real ability to make textures. But recently, I discovered how simple it was to extract textures from IW2, and decided to attempt to place them on my patcom:

What do you think? Should I continue trying to map it using the IW2 maps, or leave it with the old maps?

EDIT: Appears lvlshot doesn't work anymore, switched to img tags.
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Offline Bobboau

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well it does look better, but you still should try to make your own
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Offline Grey Wolf

I tried. Believe me. They looked really ugly. Actually, I think I may have a pic of it......

Why you shouldn't do inept textures in paint.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

  

Offline phreak

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i could swear the textures in IW2 were way more hi-res than what you have posted
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Offline Deepblue

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Those textures look plenty high res to me.

 

Offline mikhael

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ouch. My eyes bleed. You should give that model another rework. It hurts those of us who still play Iwar2.
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Offline Grey Wolf

I probably should. It was designed for pre-HT&L FS2, so it's under 700 polys triangulated. I'll take another shot at it. Hmm....

About the textures, they're only 256 by 256 once you get them from FTU to BMP. There are quite a few though....
« Last Edit: February 13, 2004, 06:21:39 pm by 102 »
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Taristin

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...need a better image converter then...

Stupid game only files. :doubt:
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Offline Grey Wolf

Well, to get the image from FTU to BMP, you have to rename the FTUs to RAW, and then you have to set the dimensions of the map to even view it.

BTW, anyone got a nice set of shots I can try to remodel it from, or do I have to beat the game up to their again before I can start rebuilding the model? I just reinstalled IW2, and I still have the tug.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Singh

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Quote
Originally posted by Grey Wolf 2009
Well, to get the image from FTU to BMP, you have to rename the FTUs to RAW, and then you have to set the dimensions of the map to even view it.

BTW, anyone got a nice set of shots I can try to remodel it from, or do I have to beat the game up to their again before I can start rebuilding the model? I just reinstalled IW2, and I still have the tug.


I have IW1, I can take a few screenshots of the original Patcom in action if you prefer.
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Offline Grey Wolf

I was aiming for the Tachyon-class, but I'll take a shot at the original if you post the screenshots.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Setekh

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Well, for my own part, I think it looks great. (In fact, I was going to highlight it, but Mik's comment held me back... :p) Maybe because I haven't touched IW2 recently... ;)
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Offline mikhael

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Oh sure. Blame it on me, Steak. ;)
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Offline Singh

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Quote
Originally posted by Grey Wolf 2009
I was aiming for the Tachyon-class, but I'll take a shot at the original if you post the screenshots.


Ok, will get on it tonight.
*goes to clear off space on his 6GB hard drive for I-war*
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Offline phreak

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except the tachyon is from IW2 only.  i hope there is something to convert PSO files to something usuable
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Offline Grey Wolf

Not that I can find. There are the LWS files, but I don't think they're actually the ship.

But anyway, my model is actually pretty close to the original after a closer look. Just need to raise the center section and redo the cockpit. Here's a pic off the official site:

Also, the reason the guns look different is because I was going for the PBCs and Quadpack Launcher configuration, as opposed to the Turret Fighters.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

Hmm... Question for all of you. Which command section should I use? The one used by Cal in the game, or the standard? This site shows both: http://www.i-war2.com/ships_db.htm
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline mikhael

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Standard command section. The experimental one Cal has is one of a kind.
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Offline mikhael

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DBL POST
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Offline Turnsky

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