Author Topic: Patcom strikes back....  (Read 10080 times)

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Offline mikhael

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You poor bastard. You're missing out on the greatest space combat engine in existence. :D
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Offline Knight Templar

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*cough* ....besides Freespace..... *cough*
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Offline Nico

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Quote
Originally posted by mikhael
You poor bastard. You're missing out on the greatest space combat engine in existence. :D


Ditto. Shame it's so painful to mod.
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Offline Turnsky

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Quote
Originally posted by mikhael
You poor bastard. You're missing out on the greatest space combat engine in existence. :D


 i know, but i AM working on rectifying that situation right now ;)
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Offline Setekh

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Quote
Originally posted by mikhael
Oh sure. Blame it on me, Steak. ;)


But I already did... oh, right. ;)

Anyway, give us a pretty little render when you're done adjusting her, and that ought to be highlight-worthy. :yes:
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Offline Nico

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We'll, I'm waiting for renders from you Steak, actually. Been lazy on that side, lately, heh? ;)
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Offline Turnsky

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it's an artist's right to be a lazy ass! :p
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
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Offline Nico

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Quote
Originally posted by Turnsky
it's an artist's right to be a lazy ass! :P


tell me about it :p
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Offline Setekh

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Quote
Originally posted by Nico
We'll, I'm waiting for renders from you Steak, actually. Been lazy on that side, lately, heh? ;)


Yeah, have. Hey, uni's just about to start, y'know! ;) But seriously, I'm just playing around with the OTT models a little. I remember what I had to do now, I had to get myself a copy of the OTT storyline, to fit renders into... I think I have it lying around here, actually. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Grey Wolf

I'm not going to be able to do much until next week, since I'm away from my computer this week. Shouldn't take long after that though.
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Offline mikhael

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Quote
Originally posted by Knight Templar
*cough* ....besides Freespace..... *cough*

Best space combat engine, bar non. Freespace is a great game but overshadowed by several others on the combat end of things. Tachyon comes to mind, as does Starlancer. Freespace comes in about fourth.

Quote
Originally posted by Nico

Ditto. Shame it's so painful to mod.

Missions are painful to mod. Ships are dead easy.
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Offline Nico

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... when you're a LW user. But ships w/o missions, that's pretty useless anyway, imo.
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Offline mikhael

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The Buda5 team have a skirmish generator as part of their most recent pack.

For what its worth, I agree with you. I should, since I have so much bloody free-time, learn some POG and throw together a cheesy campaign just to shut you up.
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Offline Nico

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That would definitively shut me up, since I'd reinstall the game and not post here until I've beaten it :p
But only if it's not cheesy.
Anyway, if they can code missions, I'm pretty sure that means they can code a mission builder. What are they waiting for? :p
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Offline mikhael

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unfortunately, being able to code missions doesn't mean you can just throw together Fred4Iwar2. ;) It'd be nice if they could though.
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Offline phreak

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well i had some lame ideas for my idea of what could happen after the end of IW2.  don't know if it'll be any fun.
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Offline Nico

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If anything, I'd like a random mission generator ala Freelancer. It's poor, it's not the most exciting thing, but it's better than the endless pirating...
I have so many ideas for nice stand alone missions... :sigh:

edit: HARGH!!!! I didn't keep my savegame!!!!!!!!!!!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
« Last Edit: February 18, 2004, 03:08:19 am by 83 »
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Offline KARMA

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Quote
Originally posted by mikhael

Best space combat engine, bar non. Freespace is a great game but overshadowed by several others on the combat end of things. Tachyon comes to mind, as does Starlancer. Freespace comes in about fourth.


never played at iwar, but about combat I don't see much differences between fs2 and tachyon or starlancer. They all are sons of the same father (wing commander), each with his weak and strong points and a similar gameplay.

Tachyon was interesting, with his "inertial" button, and I liked the weapon management (weapons that ARE different in what they do, and not different just because their graphic aspect), but a sucking AI, sucking and useless capital ships, and the lack of strategy variety make it very poor about the combat action. Oh, you DO many many different things, but those differences are related to the plot of the game (save the sistin chapel, dock with certain bases, etc), they aren't different tactic situations. It was just too arcade. I consider it many times worse than FS2 about combat, still it was a funny game

Starlancer was more interesting instead, I liked it a lot, and it was pretty similar to FS2 but improoved in some points. It had a "standard" ship management, AI not that bad, and missions well designed in the strategic side. It had some flaws, nonetheless, mainly a low variety of (well done) strategic situations (intercept bombers/torpedoes, make torpedoes runs, supremacy, destroy specific targets) which make the missions sometimes too linear about combat tactics, and ships were sometimes unbalanced.

I name two other games instead

Allegiance, which I discovered these days. It has a semi-realistic inertial physic, which make the dogfight interesting (and the clouds of proximity mines that you can release are incredibly funny in dogfights...example: I was winning a duel, when the opponent run away through a space tunnel, I followed him but run into his mines at the end of the tunnel:/),
you can choose between ships that are completely different about stats, loadouts and therefore role, giving the greatest variety of strategic roles you can play that I've never seen.
And being multiplayer team based, the strategy is monstrousily important, obviously.  

Xvt:BOP
I know it's old, but I still have to find a better mission based combat spacesim than Balance of Power. The AI is stupid, designed to perform very simple actions, but is extremely efficent in the few things it does.
It is the hardest space sim I've ever played, and you must find the right strategy to win. I remember I lost many missions althought I made dozens and dozens of kills, only because I followed a wrong strategy, when I won the same missions making few kills but playing with the right tactics.
In the missions you usually had many different strategic situations, and you had to modify your tactics continuosly to face the different situations. It was really incredible if you like those kind of things, althought sometimes the difficulty was just insane.
Also, I really loved the dogfights in those old SW games, where more than quantity, it is important the quality because ships fire less and are much weaker.
« Last Edit: February 18, 2004, 04:29:31 am by 433 »

 

Offline mikhael

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I have to disagree with you totally about Tachyon. With the combat, Tachyon is superior to Freespace in every way. Without the combat, it still superior, but a little more boring. I found that the combat AI in Tachyon was generally smarter than Freespace: Wingmen weren't utterly ineffective. Enemy AI didn't try to fly through hulls or stations constantly. Turrets don't attempt to fire through the structures they're attached to. The enemy AI DOES use debris, asteroids and structures for cover, and very effectively.

Iwar2 is a must play. If you liked the slide button in Tachyon, Iwar2 is absolutely perfect. There's so much more you can do, piloting wise in Iwar2 than you can in any other game (except perhaps Iwar1). All you have to do is have the guts to turn off flight assist. :D

As much as I liked the Xwing and Tie fighter games, they just got old, quick. Not because of the combat, but because of the story. And once you removed the story, the combat was no longer compelling enough to keep playing.

Allegiance I would be willing to try except for the whole multiplayer thing. I don't play multiplayer games except on a LAN. I don't game over the internet.
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Offline KARMA

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the only reason for you didn't see inTachyon AI fighters bumping on the surface of asteroids, is because (if I remember correctly) the AI was able to completely fly through em. I remember (and I remember that because it surprised me) in the mission of the sistin chapel I saw one of the worst example of AI in a space sim ever.
And this doesn't change the fact that tactically speaking tachyon was boring compared to fs2, starlancer or any other similar space sim.
That's just my opinion obviously, and it depend by what you look for in a game. Personally I find extremely important the strategy and the needs to develop different real time tactics to face different complex situations.
Personally I consider XvT:BoP still the best about this, talking about single player missions.
And the funny thing is that XvT:BoP is probably the only campaign for an SW game where the story is just non-existent, to say the less. It's value was in the way the missions were designed.
And about Allegiance, you really should try it, even on internet. I play from Italy and my conn suck, but nonetheless I can't perceive lagg, even on servers with 58 players at the same time.
On my side, I'll look to find and try Iwar-2 asap:)