Author Topic: Patcom strikes back....  (Read 10074 times)

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Offline Stryke 9

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Oooh, you don't wanna try it then. I-War is complexity incarnate.

Ace: yeah, but the thing that really gets up my ass about EOC is that absolutely none of the suckage was necessary. NOTHING that went wrong with the game had anything to do with the coding done for it. Everything from the original game was there plus some, they designed the bloody thing beautifully... and then the campaign was so goddamned retarded that they completely threw all the virtues of the game design and engine out the window. If there was some flaw in the design of the game itself I wouldn't be so pissed about the damn thing.

 

Offline Nico

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But the aliens in the end were fun. not super dangerous or anything, just wasting the plans of everybody, player included :p
Yeah, anyway, I agree the plot was lame. From the begining, it bothered me, like call turning from a kid to a man, while the local badass seemingly didn't age. That alone was ****ed. Then the rest was... bof.
SCREW CANON!

 

Offline karajorma

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Quote
Originally posted by Nico
From the begining, it bothered me, like call turning from a kid to a man, while the local badass seemingly didn't age. That alone was ****ed. Then the rest was... bof.


It's set god knows how many years in the future and you're complaining because the super rich billionaire didn't age?

I can think of 5 ways off of the top of my head!
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Nico

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Still that's not convincing.
SCREW CANON!

 

Offline Ace

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Yeah, at the very least they could have mentioned his spending most of his time in a nanite-gel bath to retain his dashing looks :p

Overall though, for a villain I don't think he was a strong one. President King in I-War 1 was much more evil because he had serious reasons to believe he was doing the right thing.
Ace
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Offline Turnsky

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maas looks to be in his 30's-40's.. so he'd be at least 18-20's when Cal was a youngin'...
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Offline KARMA

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Quote
Originally posted by Nico


That's bull. I completed all the missions by just killing all the enemies ( unless being ordered otherwise, in the stealth missions for exemple, of course ). And, like it or not, that's always the most efficient way of completing any mission. Yeah, there's that other "tactic" I forgot: kill the bombers first if you have to defend capships :rolleyes:. FS2 was great, fun and all, but it was a shoot, and nothing else. Using "FS1/2" and "tactics"  in the same sentence is a joke.

well then maybe it's just me  sucking in piloting, but I had hard problems winning some (few) missions at hard level using as only strategy "fire at all the red dots on the radar", and I doubt someone can. Which doesn't mean its missions are a fulgid example of a tactic space sim.

  

Offline Setekh

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I've gotta get back into IW. Pity the complexity incarnate business about IW1 is what originally turned me off it.
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Offline Stryke 9

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Well, it doesn't really have to be all that complicated, is the thing. Not a whole lot more than FS, at least. Just stay at the Command console and let automation do its thing. You'll lose a lot of the functionality of the Dreadnought (like the rear gun and an intelligent repair scheme... incidentially, anybody else think that the rate at which those ships get fixed up is ****in' insane? I don't care if you've got a few dozen engineering guys, I don't care if they're really really good...), but things'll mostly handle themselves and you can just point and shoot. Doesn't apply to all missions, but most of the campaign that's true.

That's one of the things I really appreciated about I-War. Yeah, there's a lot of stuff added on there, but it's all really frickin' handy stuff once you get used to it, and then you really start missing it in other games...

 

Offline Turnsky

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the physics are awesome in I-War..
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Offline mikhael

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Quote
Originally posted by Stryke 9
Oooh, you don't wanna try it then. I-War is complexity incarnate.

Ace: yeah, but the thing that really gets up my ass about EOC is that absolutely none of the suckage was necessary. NOTHING that went wrong with the game had anything to do with the coding done for it. Everything from the original game was there plus some, they designed the bloody thing beautifully... and then the campaign was so goddamned retarded that they completely threw all the virtues of the game design and engine out the window. If there was some flaw in the design of the game itself I wouldn't be so pissed about the damn thing.

I would disagree: some of the flaws are hard coded in due to demands by Infogrammes. All of that is on the modding side though, and not in the campaign. I'm playing through the game again for the first time in over a year (now that I have my Cougar). I didn't see the campaign flaws before, but I do now. The story IS weak and the  missions have a lot of screw bits.

Quote
Originally posted by KARMA

well then maybe it's just me  sucking in piloting, but I had hard problems winning some (few) missions at hard level using as only strategy "fire at all the red dots on the radar", and I doubt someone can. Which doesn't mean its missions are a fulgid example of a tactic space sim.

That's precisely how I completed Freespace1 and Freespace2. Dodge beams, dogfight like a son-of-a-***** and leave when Command says you can. That's all it takes.
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Offline Grey Wolf

Well, the story for EOC isn't much worse than a lot of the CRPGs out there. Stupid Fed Ex quests.....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Stryke 9

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Yeah, except that when you look at a ****ty half-heartedly constructed RPG you generally don't see the game it could have been.

 

Offline mikhael

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I'm with Stryke. The missions have some... er... fragile scripting. :/
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