Whoa! Nice... I hope they go through with it. My obsession right now is no longer Trek, but cosmic bodies. Working on a ringed planet now and some experimentation with localized volumetric nebulae. With the nebulae I'm having the same issue with planetary halos.
Does anyone know what the specific details of the settings in PCS regarding glows. So many variables I've yet to mess with. I see "normal" settings, could that be my answer? If there is a setting that keeps a glow's normals facing the player location that would be my HOLY GRAIL (for the current dilemma).
Heres some shots of the localized volumetric (faked) nebulae project. Those are multiple glowmaps THAT KEEP MATCHING MY ORIENTATION!!!. They ROTATE WITH ME!!! It must stop. >=(


If I can get the orientation problem to stop, think of the possibilites! A nebula that you can enter and leave. Great hiding spots that can be Fredded to disable radar, perhaps shields, and other stuffs.
If sprite problems could be solved, Freespace will have the potential to no longer be "empty" space but LOADED space. The playing area could be loaded with astronomical phenomena, making a wonderfull arena with lots of stuff to hide in fly/fight around. We coould have planetary rings, nebulas, dark matter, balckholes (if gravity can be faked with invisible beams with fabled negative mass, or somethin)
Interactive arenas people!!!!