Thanks to the great work of the SCP coding team, I could finally complete and improve my planets.
New stuff in v2.0:
- Transparency (looks better than ever - fade it on backgrounds like you want)
- Graphical glitches removed
- Improved atmosphere layers & lighting
- Memory Optimizations*
Some screenshots (
please check the full preview gallery on Milliways):
* - Memory Usage (TGA):
v1.0 (all planets in memory): 344 MB
v2.0 (all planets in memory): 68 MB
That's an optimization of
80%.
* - Memory Usage (DDS):
v2.0 (all planets in memory): 22,6 MB
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Version 2.0 is available both in memory-efficient DDS and high-quality TGA versions.
However, I do NOT reccomend ANYONE to use the DDS versions if the TGA versions work without too big FPS drops. The DDS versions have horrible compression artifacts and colour edges which will negate all the smooth 32-bit eye candy. If the v1.0 TGA did not work for you, i still advise you to try v2.0 in TGA mode first (see the memory optimizations) and only resort to DDS if there's no other possibility. If anyone can get decent DDS conversions (I have no idea if DDS can do better or not) - please do so and post here
Now... Links:
TGA Build (reccommended):
TGA_Planets_FS2_v2.0.zip DDS Build (ONLY if TGA is killing you):
DDS_Planets_FS2_v2.0.zip Also, i'd like you to check out the full preview gallery:
PREVIEWS! (All screenshots were taken using the TGA versions.)
Feel free to link to the images in posts here. Also, i'd love to see some screenshots of v2.0 in-game
