Author Topic: RELEASE: Hi-Res Planets v2.0 !!  (Read 8124 times)

0 Members and 1 Guest are viewing this topic.

Offline Lightspeed

  • Light Years Ahead
  • 212
RELEASE: Hi-Res Planets v2.0 !!
Thanks to the great work of the SCP coding team, I could finally complete and improve my planets.

New stuff in v2.0:

  • Transparency (looks better than ever - fade it on backgrounds like you want)
  • Graphical glitches removed
  • Improved atmosphere layers & lighting
  • Memory Optimizations*


Some screenshots (please check the full preview gallery on Milliways):





* - Memory Usage (TGA):

v1.0 (all planets in memory): 344 MB
v2.0 (all planets in memory): 68 MB

That's an optimization of 80%.

* - Memory Usage (DDS):

v2.0 (all planets in memory): 22,6 MB

---

Version 2.0 is available both in memory-efficient DDS and high-quality TGA versions.

However, I do NOT reccomend ANYONE to use the DDS versions if the TGA versions work without too big FPS drops. The DDS versions have horrible compression artifacts and colour edges which will negate all the smooth 32-bit eye candy. If the v1.0 TGA did not work for you, i still advise you to try v2.0 in TGA mode first (see the memory optimizations) and only resort to DDS if there's no other possibility. If anyone can get decent DDS conversions (I have no idea if DDS can do better or not) - please do so and post here :)

Now... Links:

TGA Build (reccommended): TGA_Planets_FS2_v2.0.zip

DDS Build (ONLY if TGA is killing you): DDS_Planets_FS2_v2.0.zip

Also, i'd like you to check out the full preview gallery: PREVIEWS!
(All screenshots were taken using the TGA versions.)

Feel free to link to the images in posts here. Also, i'd love to see some screenshots of v2.0 in-game :D
« Last Edit: February 22, 2004, 10:55:12 am by 1317 »
Modern man is the missing link between ape and human being.

 

Offline Zarax

  • 210
RELEASE: Hi-Res Planets v2.0 !!
Awesome!
The Best is Yet to Come

 

Offline diamondgeezer

RELEASE: Hi-Res Planets v2.0 !!
All hail Lightspeed

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
RELEASE: Hi-Res Planets v2.0 !!
****ing awsome dude!
[email protected]
Returned from the dead.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
RELEASE: Hi-Res Planets v2.0 !!
Now if you could only do something about those rancid nebulas in the background...
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
RELEASE: Hi-Res Planets v2.0 !!
You know... I probably will :rolleyes:

Just a matter of time.
Modern man is the missing link between ape and human being.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
RELEASE: Hi-Res Planets v2.0 !!
He's right, the nebuli do need reworking, but for the time being those planets are excellent, and I'm certainly greatful for the performance increase! Well done :)

 

Offline Antares

  • 28
  • Author of The Shivan Manifesto
RELEASE: Hi-Res Planets v2.0 !!
Not to get off-topic, but do you have any updates planned for your Bobbau-based thruster hybrids?
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
RELEASE: Hi-Res Planets v2.0 !!
Probably not, untill the SCP can fix a bug with the thrusters - which is what keeps me from doing it.
Modern man is the missing link between ape and human being.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
RELEASE: Hi-Res Planets v2.0 !!
Quote
Originally posted by Kalfireth
He's right, the nebuli do need reworking, ....


Not unconditionally. You can only see them blurry if you scale them to at least 5x5.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
RELEASE: Hi-Res Planets v2.0 !!
But... well just look at them. The resolution could definitely be increased - I know they're gaseous but they lack detail. This is my idea of a decent nebula, the shot was taken in anchient pre-code FS2 but you get the idea.

 

Offline Fractux

  • 28
RELEASE: Hi-Res Planets v2.0 !!
Once again, I need to wire my jaw shut.

Props Lightspeed! :)
-What exactly gets separated in "mechanically separated chicken" ?

 

Offline RandomTiger

  • Senior Member
  • 211
RELEASE: Hi-Res Planets v2.0 !!
What are you using to make your DDS Lightspeed?
Have you tryed all the different supported formats?

At the end of the day it is a compressed format and that 80% memory saving has to come from somewhere I guess.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
RELEASE: Hi-Res Planets v2.0 !!
the 80% memory saving is when you compare v1.0 TGA vs v2.0 TGA.

The DDS tool i use is the nVidia Photoshop plugin, I have tried the different formats, and i'm using DXT 5.
Modern man is the missing link between ape and human being.

 
RELEASE: Hi-Res Planets v2.0 !!
I knew something like this would eventually happen so I can only point to my sig.

(great show, L!)
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline RandomTiger

  • Senior Member
  • 211
RELEASE: Hi-Res Planets v2.0 !!
Quote
Originally posted by Lightspeed
the 80% memory saving is when you compare v1.0 TGA vs v2.0 TGA.


Yer? What did you do, make them smaller?

Quote

The DDS tool i use is the nVidia Photoshop plugin, I have tried the different formats, and i'm using DXT 5.


You might want to try using the texture tool that comes with the DX SDK, its easy to use and the results seem to fairly good.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
RELEASE: Hi-Res Planets v2.0 !!
Quote
Originally posted by Kalfireth
But... well just look at them. The resolution could definitely be increased - I know they're gaseous but they lack detail. This is my idea of a decent nebula, the shot was taken in anchient pre-code FS2 but you get the idea.


OK, OK, so you want hi-res nebulae just so you could increase their scaling and make the whole screen covered by nebula?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
RELEASE: Hi-Res Planets v2.0 !!
Ah, no.. I want them because the detail would be increased - same with Lightspeeds planets. Sure they'll look nicer at a larger size - but they'll also look better when smaller. Look at games like I-War2, they have better background nebulas. They look better. Size doesnt enter it.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
RELEASE: Hi-Res Planets v2.0 !!
I put a finger on it.(If it is a wrong expression, sorry :))
I understand it now. Otherwise can I grab that nebula palette from somewhere?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
RELEASE: Hi-Res Planets v2.0 !!
I actually prefer a different "style" of backgroun nebula, like the ones used in Eve Online. To me, they look purdier than the FS2 ones. I think it has something to do with the fact that FS2's nebula's are usually

1)Multicolored instead of sticking with a signle colour
2)Highly localized, meaning there re patches of nebulas with mostly black background
3)Highy contrasty and highly texturized

The thing with Eve's stlye of nebula, is that the entire background is covered with this very soft, pastel colour. So you never really have any black onscreen. I know it not realistic, but it just looks better IMHO. I don't even know if something like that is possible with thr FS2 engine.

Oh and, great work Lightspeed. You continue to release one improvement after improvement. It really shows with the lightmaps and the weapons effects and with this. Keep up the awesome work.
« Last Edit: February 22, 2004, 02:33:46 pm by 644 »