Author Topic: The Patcom Revised: WIP  (Read 6662 times)

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Offline Grey Wolf

The Patcom Revised: WIP
Started work on fixing the innacuracies and improving the detail on my Patcom model, as was suggested in the other thread. Here's what I have done so far:

So far, I removed the innacurate guns and cockpit, subdivided, smoothed, and moved the vertices for the raised section.
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Offline mikhael

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Much better. I think your engine and radiator section might need some work though.
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Offline Unknown Target

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While you're at it, why don't you improve the original model and add panel details and stuff?

 

Offline Setekh

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:yes: on the progress. Gonna be pretty good when it comes out, if Mik's to be believed. ;)
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Offline Grey Wolf

Quote
Originally posted by Unknown Target
While you're at it, why don't you improve the original model and add panel details and stuff?
Because I'm using Blender, and I have to add each individual polygon by making the vertices.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

Quote
Originally posted by mikhael
Much better. I think your engine and radiator section might need some work though.
I managed to get the Patcom again in IW2, and I realized that you're right about the radiator and engines. I'll update them in the next revision.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

And speaking of the next revision....

The next thing to be worked on is the PBCs and missile launchers.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline mikhael

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I dunno. That engine section still looks off to me.
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Offline phreak

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just need to add some polys.  it looks about right, just need some additional views of it.
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Offline Nico

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Quote
Originally posted by Grey Wolf 2009
Because I'm using Blender, and I have to add each individual polygon by making the vertices.


Oh!!! that reminds me of the old days on 3ds3!
"sheds a tear"
3ds3 could extrude and all, but I... didn't know :p
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Offline Setekh

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Quote
Originally posted by Nico
Oh!!! that reminds me of the old days on 3ds3!
"sheds a tear"
3ds3 could extrude and all, but I... didn't know :p


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Offline Grey Wolf

Quote
Originally posted by PhReAk
just need to add some polys.  it looks about right, just need some additional views of it.
That's about right. I haven't gotten around to subdividing and smoothing it yet.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline mikhael

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Hey, GW, when this is done, how about letting someone (me or Trashman or whomever) have a copy of the model and textures and stuff so we can try to put the thing into Freelancer?

I figure you put a pair of Dock-on Turrets on it (ventral and dorsal dockports), a turret on each pylon, and then put the other weapon points in their various places and you'll have created one of the sickest gunboats in Freelancer. ;)

It'll look ugly as sin, what with all the external weapons sticking out everywhere, though. *heh*
« Last Edit: March 01, 2004, 12:42:39 am by 440 »
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Offline Nico

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put them where they're supposed to be in IWar2, and that should be ok ( so one on top, one on bottom, and 2 on each wing end, iirc ;) ).
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Offline mikhael

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It'll still look ugly as sin, Venom. :D But wouldn't that just be a hell of a ship in Freelancer? It's got WAY too many gunmounts for anything but a freighter and its not massive enough to fit in that category. Its just sick. :D
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Offline IPAndrews

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Offline Nico

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Quote
Originally posted by mikhael
It'll still look ugly as sin, Venom. :D But wouldn't that just be a hell of a ship in Freelancer? It's got WAY too many gunmounts for anything but a freighter and its not massive enough to fit in that category. Its just sick. :D


Dunno, compared to an anubis, it's not overpowered.
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Offline Grey Wolf

OK, main hull is complete, now I'm working on the starboard and port cannons:

Mikhael, I'll send the model and textures over when I'm done with it. It'll probably be a COB or SCN file though.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline mikhael

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Quote
Originally posted by Nico


Dunno, compared to an anubis, it's not overpowered.


Word. When I got that Anubis, it was all over. Shame it couldn't mount Class 10 weapons. That would have been some serious sickness. :D

I was toting around a bunch of those ALLCAPS weapons until the end of the game.

Those wrecks REALLY need not to show up until after the main campaign is done. It makes the levelling way too easy.
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Offline Nico

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To be honest, I think I never got any lvl 10 weapons :p
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