Originally posted by Omniscaper
Karma, do you ever say anything constructively positive about anything? I'm starting to wonder what is fueling many of your negative QUASI-constructive critism. Especially with many of my ports and addons? You are starting to sound rather condescending with the way you constantly criticize my way of working. ( large meshes to large textures ) I'm starting to see as a personal attack.
well, sorry about that. I didn't want you to take it personally nor it was my intention. In future I'll not tell you in your posts a single word more than "look nice" when it'll deserve it and I'll shut-up in any other situations.
Actually I'm _always_ critic, with my work too, and I keep quite only when stuff is almost perfect or when it is so crap that don't deserve attention.
And I _never_ just say "it suck, trash it!", but I _always_ try to explain WHY it suck and WHAT can be done to solve it.
If you feel that's negative criticism, then sorry, but be sure that you will not have to worry about it anymore.
Quote Karma:
"mmm to me the only thing you can do with this model is to redo it
I'm not kidding, it doesn't look like a difficult mesh, and this model has too many poly wastings....."
In your OPINION!!!
no, it's not an opinion, in this case it is a fact, that's been highlighted by other people in this same thread.
And if you don't see it then it's your problem, not mine.
The amount of USELESS edges, and I repeat,
USELESS edges in this mesh just would give me a terrible headache if I'd have to fix em. Not to mention the oversmoothing.
While this may excusable for a mesh built for rendering purposes, this is _NOT_ justifyable for a game mesh.
A game model HAS to be EFFICENT. A game model MUST not have USELESS edges. A game model SHOULD not have USELESS details. I hope you know the difference between them.
This model has USELESS edges, and many of them
This model has USELESS details, and many of them
This model is MISSING many details that could improove it's quality, but that can't be added because it's polycount is too high due to polywastings in USELESS edges and USELESS details.
While this mesh
look nice, and may be a good CG model (well, not really), it SUCK, and repeat, SUCK, as a game model. As it is.
And since I can make an around 3k mesh looking as good as this one, and probably with _MORE_ details in 2 or 3 hours, and others from those who replyed in this thread can make the same in less that 1 hour, then it is TRUE that it'd just take less to make a whole new mesh than to spend hours fixing this one cleaning edges, which is a boring job.
But you know what.......
......DEAL with it !
[/b]
that's exactly what I'll do
Personally, I think its great to see that FS2, a game 4 years older than BC can handle graphics beyond its design. I also believe SCP could use such poly-pushing models and uber-sized texture handlings to see what THEIR hardwork has been allowing people to do. This could give them an better idea of where to go next with every new build. I hope the team keeps going all the way up to version 1 million. In addition to that, I make this stuff for ME to begin with. I just share the fruits of my labor and love to anyone else who might have the PC means and would like to have ships of a different sci-fi universe in their game.
Sean Kennedy is the skilled artisan of the BC community who made it. I simply convert, improve upon, and reduce what is necessary for it to run in well Freespace. In this case I thought reduction would take away from its nicity. If your computer can't handle next-gen caliber models, you have no one to blame but yourself for not upgrading. Just don't tell people that their hard work is worth a "REDO."
::end defensive mode for Sean::
::cools off::
[/b]
after all this blah blah the problem is NOT wether my computer can handle it (actually It can barely hand even my own artwork) but if an 11k poly runabout looking like if it has less than 3k polys has some vague SENSE, and it hasn't at all. No needs to search for other arguments that have nothing to do with THIS model, from what SCP can do or what computers can handle it.
But again I'd just repeat what I said above about why this GAME model suck, and since you haven't understood what many people were trying to say before, I doubt you'll understand now.
But you said at least one right thing:
YOU, and nobody else is doing this conversion work, which is an hardwork, that may give benefits to all the community, and therefore deserve respect, and like all the modders, me too, you are doing this firstable for fun and for yourselfe above all others. Therefore you ABSOLUTELY have the rights to do whatever you want, without critics or suggestions if you don't want em, and since you don't want them, you'll not hear them anymore, from me at least.
Sorry, I just needed to get THAT off my chest. I've been following Sean's progress for the last month. Thats the LAST time I let anyone see inside my digital studio.
ANYWAYZ.......
Every game company make games that push PC limits, because they have next generation technology in mind. I'm simply have the same progressive mindset.
[/b] That's for true. But pushing up the limits just doesn't mean to make a lowpoly mesh and press the polysubdivision button 2 or three times, just for the sake of doing it.
Pushing up the limits just mean to ADD somethings.
Which could be what you did with the earth model, which IS not this model.
Pushing up the limits just doesn't mean to forget about EFFICENCY
If low end PC owners can't handle it, OH WELL. Technology progresses and either you keep up with it or get left behind. Choosing the latter usually sparks moaning and groaning for REGRESSIVE new games but its not gonna happen for the most part. You don't see Mr. Carmack targeting Pentium 3 users and their TNT2 cards with his DOOM3 do you?
Time for food.
As I said above, well sorry if you get offended by my replys. I tryed, as I did in most of your other threads, to help you with many suggestions about possible ways to do things, and critics when I thought they were necessary.
I see now that they got wasted or misunderstood, and since it wasn't really my intention to offend you, then I've to complain for any clue I could have given you in my posts which bringed you to this feeling, and ask for excuses.
Be sure that it won't happen again