Its a decent effort but the flaws do drag. Egosoft is only a four man crew which helps to explain some of the game's difficulties.
They use a centralized texture bank which let them do ten twenty ships at once, but all of them poorly (This isn't Il-2 and matching panel lines correctly.) They pulled together a massive list of sectors by doing them all to the same form, which feels bland and kills exploration. Models share many of the same pieces to where you don't think "consistent design ethic" but rather "thats the same ship, just with wings."
Combat is weak, very much not their focus.
If you consider it an economics sim then it plays better, building factories, controlling the market. That takes a patience for the grind though, and while that may make the rewards more satisfying the trip still wasn't fun. Really its like playing Monopoly as the
shoe! and having to walk each step around the board. They'd be better served by abstracting the whole deal and making it into a tycoon game.
My rec is go try the
Starshatter demo, its a combat sim more in line with the space operas - but - the campaign is dynamic. Both sides have limited supply, what you take down stays out. If you don't eliminate the frigate it remains as does the damage you inflicted. You can return to take it out, if it hasn't been destroyed by that bomber wing that was set to launch at 0200. You get a very cool Battle of Britain effect as you fly repeated waves against an oncoming fleet or just watching HQ scramble fighters midmission.
The caveats are it is an indie game, the renderer is a basic directx7 job and the audio is quite limited.
A final release is "close," and its only going to be 20$.