Author Topic: High poly asteroids wanted  (Read 24963 times)

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Offline Fineus

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High poly asteroids wanted
Whatever suits everyone best I guess, I'm happy with either method so long as the angles are gone - the current rocks look like they were cut using some kind of laser or power tool...

 

Offline Rictor

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High poly asteroids wanted
I like this, but could you maybe do something to make the texures look like the old ones? On the screens Flipside posted, the new asteroids were all smooth and matte. I like how the old asteroids were highly reflective. I may or may not be right, probably not, but aren't asteroids made up mostly of ice and space-junk. Ice would tend to reflect, no? Well, my point is it just looks plain cool. I like the ones  Ryx  posted, its an improvement over Flipside's version (sorry, but it is). Keep it up, hopefully this won't seriously affect FPS.
« Last Edit: April 06, 2004, 09:07:57 am by 644 »

 

Offline Ryx

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High poly asteroids wanted
Quote
Originally posted by kasperl
960 sounds pretty damn lethal.

i like Flipsides idea of just using the new maps given by the SCP guys a lot better, IMO.


The current  polycount goes:
LOD0 = 960
LOD1 = 141
LOD2 = 41


Perhaps this sharp drop in polycount could make things better?

And Flip's spec map (great work :yes: )could be used here, as well.
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High poly asteroids wanted
Quote
Originally posted by Rictor
I like this, but could you maybe do something to make the texures look like the old ones? On the screens Flipside posted, the new asteroids were all smooth and matte. I like how the old asteroids were highly reflective. I may or may not be right, probably not, but aren't asteroids made up mostly of ice and space-junk. Ice would tend to reflect, no? Well, my point is it just looks plain cool. I like the ones  Ryx  posted, its an improvement over Flipside's version (sorry, but it is). Keep it up, hopefully this won't seriously affect FPS.


i really, really don't like the shiny. if you look at the pictures from NASA, the stuff is all matte.
just another newbie without any modding, FREDding or real programming experience

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Offline Flipside

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High poly asteroids wanted
Well, I can throw these together pretty quick, it's a procedural material, so that shouldn't be too hard. I suppose what would be best is for us to do several different 'styles' of asteroid and mix and match them :)

960 Polys shouldn't be too bad as long as there are not too many on screen, but I kept to 250 because I plan to have some quite thick asteroid fields.

It's a single 1024 map for the main LOD, and it's DDS for memory saving. I'll throw some LODS on it, and re-render the textures up a bit better and make an asteroid available for dload tonight :)

Also, it should be noted that most asteroid ARE smooth. Call up Phobos and Deimos, the captured Mars 'moons'. They are the closest asteroids to Earth, and are pretty big, so there are good images of them. You'll see that they are pretty much smooth with a few fresh craters. If asteroids are cratered, they tend to be cratered only on one side, the side facing away from the Sun, since it is hit by small particles of matter being drawn in by the Sun's gravity.
« Last Edit: April 06, 2004, 12:01:51 pm by 394 »

 

Offline KARMA

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High poly asteroids wanted
actually I prefer the asteroids in the precedent images

 

Offline Nico

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High poly asteroids wanted
Quote
Originally posted by Flipside
960 Polys shouldn't be too bad as long as there are not too many on screen, but I kept to 250 because I plan to have some quite thick asteroid fields.


Ditto, I prefer loads of lower poly roids rather than a few high poly ones.
SCREW CANON!

 
High poly asteroids wanted
you just said your maps were procedurals. could you map a few asteroids with it? and could you create a few different maps per 'roid to prevent repatetiveness?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Turambar

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High poly asteroids wanted
just throw the asteroids in a pack and be done with it!
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Offline JarC

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High poly asteroids wanted
Quote
Originally posted by Nico
I doubt it, or else the roids would be long gone :)
all black and white with you uh? ;)

go here http://www.nineplanets.org/asteroids.html

as I said...sandblasted...
« Last Edit: April 06, 2004, 02:28:01 pm by 106 »
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Offline diamondgeezer

High poly asteroids wanted
They'd definitely want some small craters in them if poss - micro craters can be simulated with good mapping :nod:

Regarding the specularity, remember that the surface of a 'stroid is rough as hell due to micro-pitting. There is no way in hell it will reflect light. Bare minimum specularity, please :nod:

Ryx, you versions are oddly shaped - collisions mean you don't see big limbs sticking out like that

 

Offline Ryx

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High poly asteroids wanted
I'll redo 'em tomorrow.

With a lower polycount. :p
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Offline Flipside

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High poly asteroids wanted
Dammit! I buggered up the Lods on that one :( Reminder to self, Do not start altering points on Lod 0 after you've made Lod 1 :(

Ah well, they don't take long :) Allegedly :)

 

Offline Flaser

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High poly asteroids wanted
Quote
Originally posted by Nico


Asteroid fields as scene in movies or games, technically, don't exist :doubt:
The roids in a roid field are usually hundreds of kilometers aparts. I highly doubt there's a lot of dust there. So let's not go into scientific details when talking about roids, shall we? ;)
I think round roids are boring, btw.


Ever watched Marcross DYRL? They actually have it right - ever flown through the rings of a gas giant?
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Lightspeed

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High poly asteroids wanted
do some asteroid-shaped ones :)
Modern man is the missing link between ape and human being.

 

Offline Flipside

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High poly asteroids wanted
http://www.aqsx85.dsl.pipex.com/Ast01.zip

Ok, well I promised you one this evening, so there you go :)

Flipside :D

Hmmmm... 40 mins, I'm getting faster at these ;)
« Last Edit: April 06, 2004, 05:37:34 pm by 394 »

 

Offline Nico

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High poly asteroids wanted
Quote
Originally posted by Flaser


Ever watched Marcross DYRL? They actually have it right - ever flown through the rings of a gas giant?


many times. but an ice ring isn't an asteroid field, and still, I doubt there's all those groovy columns of dust ( snow? ) in the rings of Saturn :p
SCREW CANON!

 

Offline Turambar

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High poly asteroids wanted
Yes, but do they replace the in-game 'roids?
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Offline Flipside

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High poly asteroids wanted
Yes, just put the dds files in your data/maps directory and the model in your data/models directory and it will replace Ast01.pof from the VP file.

 

Offline Trivial Psychic

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High poly asteroids wanted
I think pitted versions of the smooth asteroids would be better for full-sized asteroids, but then have it split into the jagged ones if its destroyed.  It'd also be cool if there was a brief shower of dust when an asteroid is blown up, eminating from the split-point.  This is due to the fact that most asteroids would have build up a powdery surface coating over the billions of years they've been floating around.

Later!
The Trivial Psychic Strikes Again!