Author Topic: High poly asteroids wanted  (Read 24956 times)

0 Members and 1 Guest are viewing this topic.

Offline Starks

  • 29
High poly asteroids wanted
Screenies plz!
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Flipside

  • əp!sd!l£
  • 212
High poly asteroids wanted
Well, it seems to me that the best way of doing this would be for each of us to produce, say, three asteroids each. That way you'll get a mixture of styles and shapes which would help make the asteroids look different from each other :)

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted
Quote
Originally posted by LLivingLarge
Screenies plz!

In game shots are on the way...

 
High poly asteroids wanted
Quote
Originally posted by Flipside
Well, it seems to me that the best way of doing this would be for each of us to produce, say, three asteroids each. That way you'll get a mixture of styles and shapes which would help make the asteroids look different from each other :)


:yes: :yes: :yes:

does anybody know if there is a max number of roids in the table?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
High poly asteroids wanted
If everyone does three roids, what are the poly limits we should follow?

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted
Okeydokie, here we go:



http://www.zen8740.zen.co.uk/ast/ast1.jpg
http://www.zen8740.zen.co.uk/ast/ast2.jpg
http://www.zen8740.zen.co.uk/ast/ast3.jpg
http://www.zen8740.zen.co.uk/ast/ast4.jpg

Please note I've had a little trouble tweaking the HTL settings for FS2 recently, getting the most recent build etc running - so some of the shots don't look their best. It also means the FPS went to ****e so don't take it as a reliable indication of performance. I think they look pretty darn impressive!

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
High poly asteroids wanted
Oh...my...God...

*orgasm* :D

 

Offline Flipside

  • əp!sd!l£
  • 212
High poly asteroids wanted
Well, I think really high poly asteroids should be single models, and be used as a feature of a game, for example for a destroyed planet you could use one enormous asteroid (model) surrounded by loads of little ones (field).

Id personally say max polys for a standard Asteroid is 300. This would mean that, for example, being within LOD0 range of 10 of them would still only use up 3000 polys, and the odds of being within LOD0 range with 10 asteroids on screen at once is pretty slim, so this shouldn't tax the game too much, and give the CPU/GCard more time for glows, specs, e-mapping etc ;)

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
High poly asteroids wanted
woot woot

:yes: :yes:

That background especially looks nice with the asteroids, its not that sort of brownish quality to it,

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
High poly asteroids wanted
if you have 250 asteroids at 1000 polies each thats 250,000 polies for a frame or 7.5 million per second if FPS=30

whats the max triangles per second can a radeon 7000/GF2 handle
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted
I'm not sure about the numbers - but here's some proof that even with 200 asteroids on screen, not to mention high res textures etc, things don't slow down...



http://www.zen8740.zen.co.uk/ast/ast6.jpg
http://www.zen8740.zen.co.uk/ast/ast7.jpg
http://www.zen8740.zen.co.uk/ast/ast8.jpg
http://www.zen8740.zen.co.uk/ast/ast9.jpg

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
High poly asteroids wanted
So now we need the ability to define asteroid fields as regions instead of the trivial cubic clump.  Even if it's of a fixed depth (that can be set, of course) but defined by some non-rectangular shape (see Freelancer localized nebs/fields) the posibilities would be vastly greater than they are now.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
High poly asteroids wanted
Why are they blue? For that matter, why ios the ambience blue?

I see a red/yellow nebula in the background, but little blue anywhere.

But it looks swanky nevertheless

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted
Because I didn't have the blue nebula pack installed at the time :doubt: I know, should've done it. My bad.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
High poly asteroids wanted
Looks good Kal/Thunder.

My suggestion on the maps for those rocks: Have a bit of the original FS2 maps added into these ones. The shine map being just the new stuff, none of the old maps in that.

It'd add a little color and texture so they look good even without ambient lighting, as well as seem more FSish.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Flipside

  • əp!sd!l£
  • 212
High poly asteroids wanted
Ok, heres Ast02.pof with textures. I think I've done a wee bit better on this one, even if it is still pretty low-poly (bout 180 I think). I used a grey/red light to colour the rocks on this one slightly, just for a change, it doesn't show much, but then it shouldn't :)

http://www.aqsx85.dsl.pipex.com/Ast2.zip



Theres a Red sun in that mission btw, don't worry, my colour vision isn't THAT bad ;)
« Last Edit: April 07, 2004, 06:59:52 pm by 394 »

 
High poly asteroids wanted
goodie goodie.

FSCZ might just become a collection of SCP features, but it'd sure give some nice screenies!
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
High poly asteroids wanted
Awesomeeee...
Me wants! :)

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
High poly asteroids wanted
I've just had a thought regarding textures / colors on asteriods.. we might want to take a page out of Terragens books with this... generally their default textures are a little grainy.. adding to that rock feel. I'm not saying go over the top - but things feel a bit smooth and perhaps even bright at the moment. I may well play with this myself but it's something to bear in mind.

 

Offline Flipside

  • əp!sd!l£
  • 212
High poly asteroids wanted
Hmmm.... You're right Kalf, possibly using Photoshop to add some grain to the texture would help. I've got a few other ideas as well, but I'll see what can be done tonight :)

Edit : Remember that once bump mapping is implemented in post 3.6 (if), this will also do massive amounts to enhance the asteroids :)