Originally posted by Bobboau
becase noone seemed to see this in the other thread
"I spent the last hour or two, reintegrateing decals trueform and environment mapping, I also have a few other small tweaks that are native to my codebase
use the following comandline options;
-max_subdivide 2.10 (trueform, may cause instability, the 2.10 is part of it, use higher number for more subdivision, doesn't effect geometry at this point (only lighting, yo will see a big diference))
-bobshield (new shield rendering effect, initaly for capship shields, but I think its better all around)
Okay, finally tested your future build

There still seem to be issues with the features. I havent tested decals yet (will have to do some testing later), but from what I see it's draining a lot more performance than it should be.
Where I get constant 85 FPS with a normal build, with Trueform and env mapping I get about 28 FPS (or less, in some cases) - the specular lighting flickers on and off wildly. If I turn off TrueForm, I get 85 FPS again and the specular lighting works again, but as soon as theres a bit of action it drops down to 42 FPS (and stays there).
Also, there seem to be some 'edges' on the reflected backgrounds on the models - it looks like if the texture would end there, and after that it's just black. When I die, the screen seems to be resized so the horizontal size is halved (the models look really squashed together left-right).
The most important thing to fix in the near future would be the performance drain, which is a lot higher than it should actually be.