What can I say? I don't like certain styles of games. There's a few exceptions usually (I hate most FPS games, but I like Shock2 and Deus Ex and Thief and the Jedi Knight games, for example. I hate RTS games in general, but StarCraft is okay). With MMORPGs however, and the MUDs that came before them, I haven't found any I like yet. They all lack the critical 'make a difference' factor.
Actually, no, Venom. In a pen and paper RPG, I can make that attempt. The GM will adjust for my decision to go do something bizarre. I'll probably fail, but I can make the attempt. And if I succeed, the game world changes because of it. My participation makes a difference in that game world. Contrast that with a MMORPG. I probably can't even get to the place where the ruler supposedly lives. It might not even exist in the world. Let's assume it does and I can get to the king guy and speak to him. Chance are that I can't harm him. Lord British in Ultima Online is invulnerable (except that one time during the beta)! I can't kill him and take his place. Most games don't even give you the option to attack friendly NPCs. Further: even if you COULD kill him, he'd just respawn. Your actions will have amounted to absolutely nothing. The game doesn't adjust to the player's actions on the macroscopic scale.
And I am drawing a distinction between closed and open games, Venom. A pen and paper RPG is open ended. Morrowind is open ended. Iwar2 is openended.
In an open ended game that is not built around the players (IE, any open ended game that is NOT a pen-and-paper RPG, basically), after the story ends, the players are irrellevant. They can do nothing to affect the world. All they can do is perform hollow actions that amount to nothing. In Freelancer, can you decide to wipe out the Blood Dragons? Nope. They just keep respawning. Can you starve a planet by interdicting all the incoming shipping? Nope. no matter how many ships you intercept, that planet thrives.
FinalFantasy9 is not open ended. The characters have a direct impact on the story (They can't help but have an impact. its designed around them). The game ends when the story ends. There's never any time during which the characters are irrellevant. You are of course limited to the story, but you are involved in that story.
If you don't see the distinction I'm making, then I'm doing a poor job explaining myself. It doesn't matter: its just my insane ramblings on the philosophy of games. Its not like its important.
As for Iwar2: I've never played the freeform mod. I start the game over and play from scratch. I have yet to fire up Freelancer since I finished the story line. Once the story goal is complete, there's really nothing left for me to do and I lose interest.