Author Topic: I-war 2: Wolf's Lair  (Read 5659 times)

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Offline Grey Wolf

I-war 2: Wolf's Lair
Since the Independence War 2 forum has dissappeared, and the multitude of walkthroughs aren't helping me, I'm asking here. It's a bit of a spoiler if you haven't gotten this far, so only read ahead if you've beaten it.

In Act 2, in the Wolf's Lair mission, you are supposed to follow the Marauder freighter that shows up at the Daiin II L-point. I know this from both having beaten the mission before, and from the aforementioned walkthroughs. Unfortunately, when I get close to the freighter and auto-pilot formate it, nothing happens. The freighter just sits there, doing nothing. Any clue what's going on?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline aldo_14

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Is that the one where you need the special sensors to track it through hyper-whatever-space?

 

Offline phreak

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same thing happened to me.  i just shot at and followed it back to its base
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Offline DragonClaw

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#@^()@, I lost my first CD. @^@^(@

 

Offline Nico

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It happened to me too, I just restarted the mission, worked fine the second time.
SCREW CANON!

  

Offline Grey Wolf

Had to try it 4 times, but I got it. Third time, the ship went the wrong way, and ended up in a police base, and was promptly destroyed.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Nico

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SCREW CANON!

 

Offline Sandwich

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This, Ladies and Germs, is why I stopped playing IWAR2 in the middle. :rolleyes:
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Offline mikhael

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There was only one mission script that screwed up for me. All I had to do was dock at my base, re-launch and it was all good. It all worked out well.

The only thing that drives me nuts about the game is that, in the end, it does have a really weak story. I never noticed it on the first time through. I was too busy enjoying the raw freedom of movement  the game engine gave me in combat.
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Offline karajorma

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Quote
Originally posted by Sandwich
This, Ladies and Germs, is why I stopped playing IWAR2 in the middle. :rolleyes:


I stopped when I got to a mission which took me 30 seconds to die but 9 minutes flying to the point at which the combat began.

Life's too short for that.
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Offline mikhael

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If you die in 30sec, you probably didn't plan ahead properly. Even in the heaviest firefight of the game, in the Tug or AdPat, you're going to last longer than 30sec if you just SIT THERE.
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Offline karajorma

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Nope. Trust me. I was dead in about that time :D And it's not like I wasn't any good at the game. This was in act 4 and I'm not that bad at the game.

I only failed 3-4 times and 30 seconds was the time it took me to get killed the first time when I wasn't expecting an attack but the point still stands. I'd start playing again today if they had a good time dilation system
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Offline Grey Wolf

Unless you're stupid and try some of the "extra" missions in Act I. For example, the one where you have to take out 3 cruisers to steal some fuel pellets....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Havock

  • 27
i hear a lot of ppl about Iwar 2.
I war, Wwar, Uwar?

anyway, how good is it?

 

Offline Grey Wolf

Very nice engine, nice looking ships, decent storyline.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Stryke 9

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Greywolf: Where'd you find that one? ;7

 

Offline Grey Wolf

The three cruiser mission? Some stupid in-game e-mail. Some group sends a message to you that they need fuel pellets, and they're willing to trade you seeker missiles. You launch, and they give you a waypoint. You get there, you find a government transport, a station, and three cruisers. As soon as you fire on any of these, all three cruisers turn on you.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline mikhael

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The trick to that mission is to drop two of the cruisers with disruptors, then gut the third one with a pair of mining beams. Lather, rinse, repeat.
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Offline Grey Wolf

That plan helps if Mining Beams are available on the trade screen.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline phreak

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or keep doing missions until you get the patcom with a bunch of Rapid Fire PBC or gatling cannons
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