Author Topic: I-war 2: Wolf's Lair  (Read 5653 times)

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Offline Grey Wolf

The mission runs out either at the end of Act I or the very beginning of Act II, so no on the Patcom idea.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Stryke 9

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I played well past that before giving up on the awful mission design and grocery-shopping trade model, never saw that mission. I'd remember if I did, woulda taken it up just for the hell of it...

 

Offline phreak

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well if anyone wants to help fix some flaws with IW2, think up a story and ill learn to script everything
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Offline Stryke 9

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Been working on that on and off for a good long time.

Coding missions is pretty bloody annoying.


But, sure, I'm game if you really wanna TC that thing. Love to see that engine actually used properly. I suspect there's a reason nobody else has done it and it doesn't have to do with my personal laziness and disinclination to code, but 's definitely worth a shot anyway.

 

Offline DragonClaw

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My biggest complaint is the lack of large ships. The largest ships in the game didn't even look big.

 

Offline Stryke 9

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Actually, the ships got about FS-sized, I think. And megafreighters were freakin' enormous. Difference was the FOV, you get a much wider angled camera in the game than in, say, Freespace. Useful for combat, not so for giving an impression of scale.

  

Offline DragonClaw

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Well, thats what I meant. They didn't LOOK big. It was bothersome to say the least. You read up in the tech room on the cruisers, and you see them in game and they look puny.

 

Offline Stryke 9

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Try the original, I guess. Never heard of an easy change like FS has for that.

 

Offline phreak

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well the ships you were flying were rather large.  IIRC cruisers were 900 meters or so, but the heavy corvette was over 100.
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Offline Grey Wolf

Patcom was 88 meters (things you learn from modeling something).
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline mikhael

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And it still looks small, even at 88 meters... until you take a good look at the command section and see just how small Cal is in comparison. I loved the Tug, AdPat and the Heavy Corvette for precisely that reason. You weren't flying fighters and fighters could fly circles around you. I thought it was lovely. :)


Phreak, I've been considering learning POG myself, now that I've got a firm grasp on C.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline phreak

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POG itsn't that large of a jump from C.  If you feel comfortable you should look over some of the mission scripts.  I always wanted to do something, but couldn't make heads or tails of the UI code.  I kinda wanted to redo the player base/manufacturing trade code.
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Offline Stryke 9

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Didn't someone rework the base a couple years back?

 

Offline phreak

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Buda 5 perhaps.
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