Originally posted by aldo_14
Doesn't TAGing the object - making it be treated as a bomb - make it high priority anyways? Because I'm sure TAG missiles were availablke later in the campaign..... IIRC the current SEXPs are for making turrets target ONLY TAG-ed ships, are they not?
As far as I know, whilst it highlights the ship on the radar (yellow) it doesn't adjust the target's priority in the AI List..
The SEXP is, as you quite rightly say "Target TAG-ed Only Ships".
AI Fighters don't react any differently to TAG and as far as I can tell neither to Beam Turrets...
Also doesn't even show up on client PCs in multiplayer ¬.¬
Generally TAGs are available later in the game, but they're useless, completely and utterly, if they had a priority boosting tag or something close to that it'd be a decent missile in large capship/fleet missions, but, meh, as it stands the missile IS useless...
edit;
I mean, it might boost priority, but, it's still useless since the AI seems to ignore the priority change....
Sadly, I've never ever seen there be an effect from lighting a target up with TAG...