Author Topic: Fred request  (Read 4093 times)

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Offline Roy fokker

  • Flaming FREDder
  • 29
is it possible to add the ai-ignore command to captial ship because in some missions you my want them to attack just a single target or group of targets. your probably thinking why not use ai-chase, well the captial ship maybe on a waypoint and i don't want it to be chaseing after the ship like they normally do. also is it possible to add a ai-ignore-wing so that you don't have to put in four entries or so for the wing you don't want to attack
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 
Have it's "Initial Orders" be "Ignore ____" and then go to FRED and do the "add AI goal" and THEN have it attack a ship.

 

Offline Roy fokker

  • Flaming FREDder
  • 29
no no no that the point in the initial orders cap ships can ignore other ships and there around 5 spots for giving orders which is around one wings which would be easier if you could have an ai-ingore wing command which is what am saying fred needs
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 
What FRED needs is some way to combine SEXPs logically so that new ones won't have to be made in the source for stuff that can be done by combining existing SEXPs.

A "batch" SEXP or something.  But meh...

 

Offline CP5670

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The original game had a big bug with the ignore/ai-ignore command anyway; if you gave a ship the ignore order, everyone on that ship's team would also follow the order. This issue was still present in the 12_05 FSO version, although it might have been fixed after that.

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
I don't think it is a bug. It only occured some problems during the FS campaign. Example: The Sixth Wonder. You want to hit the Deimos-class corvette once, you order your wingmen to ignore it, so that you can hit it once, and grab the kill for it when the Colossus destroys it. BUT! The Colossus doesn't fire at it, since some fighters had orders to ignore her.
This is the bug of the MISSION.
I think this 'everyone ignores a ship when one ship has ignore target order' is intentional.
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Yes, but you shouldn't be able to tell big ships and so on to ignore something, only those that you can order about in your wingmen list. Why would destroyer captains take orders from a fighter pilot?

 

Offline Roy fokker

  • Flaming FREDder
  • 29
not for the fighter to tell it  to ignore it  but for it to be in the sexp laike scripted so if you've scripted a destroyer to attackanother ship and you do want it's turrets to attack anything else then thats when it's useful
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
Quote
Originally posted by SadisticSid
.... Why would destroyer captains take orders from a fighter pilot?


But in the Initial orders window, in [glow=blue]FRED[/glow]
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Offline karajorma

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Quote
Originally posted by SadisticSid
Yes, but you shouldn't be able to tell big ships and so on to ignore something, only those that you can order about in your wingmen list. Why would destroyer captains take orders from a fighter pilot?


Not to mention that you can completely f**k up the mission design by doing it.

The Shivan battle cruiser DeathWithBigKnobsOnIt managed to escape because alpha 1 told the entire fleet to ignore it. The GTVA is doomed and the campaign is over cause we really weren't expecting that to happen
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Offline Sticks

  • 29
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Offline Hippo

  • Darth water-horse
  • 211
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Quote
Originally posted by karajorma

The Shivan battle cruiser DeathWithBigKnobsOnIt managed to escape because alpha 1 told the entire fleet to ignore it. The GTVA is doomed and the campaign is over cause we really weren't expecting that to happen



:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
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AHTW

 
Admittedly more simply put than what I said :p

And you could never command a capital ship in either FS1 or FS2, so I don't care if you could set player orders in FRED

 

Offline Hippo

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ah, but a C-3-6 in ANy mission affects all calital ships, regardless... its almost guarenteed to mess up any mission in some cases...
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AHTW

 
Quote
Originally posted by SadisticSid
Admittedly more simply put than what I said :p

And you could never command a capital ship in either FS1 or FS2, so I don't care if you could set player orders in FRED


err no, you could command the Leviathan in the last mission of ST, IIRC.
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Offline Bobboau

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Quote
Originally posted by Hippo
ah, but a C-3-6 in ANy mission affects all calital ships, regardless... its almost guarenteed to mess up any mission in some cases...


Yeah, I've noticed that most C-3-X commands affect everything.

e.g: Feint! Parry! Riposte! - I give all ships a command to attack the Repulse, and that blasted leviathan you have to protect flies in front of it and gets crushed!

Damn useless captain...
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Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
It is also the bug of the mission. You shouldn't have authorization to give orders to the GTC Rampart. I bet that she only has the 'Attack ship' order. So the FREDer was novice, he didn't test the mission as intesively as he could notice a terrible bug like this.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Another request - it might be helpful to have something like Fred's 'groups' that can be referred to by events etc. , e.g. for SEXPs like 'attack nearest/most dangerous ship of group xyz' .
(just an idea :) )
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
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Offline karajorma

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Quote
Originally posted by TopAce
It is also the bug of the mission. You shouldn't have authorization to give orders to the GTC Rampart. I bet that she only has the 'Attack ship' order. So the FREDer was novice, he didn't test the mission as intesively as he could notice a terrible bug like this.


No it isn't. I just checked. The Rampart has nothing ticked in the player orders checkboxes. I've never noticed this behaviour myself so I can't say if it's a one-time bug or more systematic.

The ignore-ship order however is a bug. The colossus can't even take player orders (the editor was a blank panel when I looked) so you shouldn't be able to order it not to fire (especially if you issue the order before the colossus arrives!)
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