Author Topic: KARMA's fenris  (Read 25475 times)

0 Members and 1 Guest are viewing this topic.

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
yeah I was wondering too if the problem lays in having 4 different high res maps instead of only one

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Vasudan Admiral

Nico: i used the FS1 textures as bases here, and they're pretty large.


I know, but they're still not enough imho.
SCREW CANON!

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
:eek2: Whoa. That thing is incredible. Runs without a noticeable framerate hit on my Radeon 9800, but then I guess it'd be a sin if it didn't. The day when all the ships are this detailed will be a good day indeed (for the people who can run them all playably, that is).

 

Offline Wes

  • 24
Looks great in game. I was afraid it would look out of place compared to all the other default ships but it fits in well with the difference being that when you fly in close you can see tons of detail rather than large flat polygons. Runs great on my computer as well.

I hope you keep making ships like these. At the rate computers are improving soon everyone will be able to use detailed models like these (and until then there is nothing wrong with the default models :)).

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Kalfireth
Before:


After:


Who'd have thought it....

:eek2:


:nod: :eek2:

And why not look back even further...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline diamondgeezer

Well, I just fired up FS2 and had a look at this thing, and two words spring to mind: ****ing hell

Absolute tip-top work guys. More please!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by KARMA
yeah I was wondering too if the problem lays in having 4 different high res maps instead of only one


I remember seeing someone (I think it might have been bob or nico ) saying that it was very easy to combine several UV maps into one. Now's the time to see them prove it :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Was bob. but having all the maps of the feniris on one single file, would either lead to a huge file, or a crappy map.
SCREW CANON!

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
That is...awesome. And the custom nameplates are going to own, though I personally would sugest having plain green as the default one as opposed to GTC Orff - it'd make more sense to have to force people into adding nameplates than into removing them.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Raptor

  • 210
Quote
Originally posted by Vasudan Admiral



:eek2:
*eyes start to water...*

Time to crank out a few nameplates...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Nico
Was bob. but having all the maps of the feniris on one single file, would either lead to a huge file, or a crappy map.


Cutting it down to 1 or 2 1024x1024 or 2048x2048 would probably speed things up for everyone. And if I remember Random Tiger's thread on the matter correctly most peoppe could handle both of those anyway.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
it was me too saying it is easy
and it is
just open photoshop (or anything else) and merge the little textures in one larger map
open lithunwrap and merge all the different materials into a single new one associated with the new map
move/scale arbitrary the group of polys in the new map.
it's a 10 min of boring job (without the reconversion and the hierachy editing)

The problem here is that IIRC the fenris use some bastard sizes (not square textures) and I'm not sure if you can easily merge the individual maps into a single map.
BTW I'm not going to do so
it's pretty easy to do and it could be a way to let other people learn how to do so (which is a nice excuse for my lazyness:D)
« Last Edit: April 10, 2004, 07:50:44 am by 433 »

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
it's possible, just very long and boring as Karma says. i've done it to an extent with the HTL sigurd - 18 or so 512 to 1024 res maps welded together into 4 large main maps. however, all of those were square. no idea how it would be patched together with the different sized ones.
i may do it sometime in the future, but as for now, i'm enjoying making this HTL triton :D

btw, whoever modeled and textured the triton really deserves to be eaten alive by Carl. it's the most horrendus implimentation of a good idea i've ever seen. it's proving difficult to detail according to canon, since there's no detail at all to go off. :\
« Last Edit: April 10, 2004, 08:35:32 am by 815 »
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Raptor

  • 210
Quote
Originally posted by Vasudan Admiral
btw, whoever modeled and textured the triton really deserves to be eaten alive by Carl. it's the most horrendus implimentation of a good idea i've ever seen. it's proving difficult to detail according to canon, since there's no detail at all to go off. :\


Can't be as bad as the Aeolus...

BTW, FRED crashed when I tried to use this new model.  I assume there is a newer verison of FRED around that can handle it, yes? (Will check 'latest version' thread in SCP)


FRED2_open_r
Version: 3.5.5
Created: 28 Febuary 2004

EDIT:Found it.  Too bad it dosn't display the wireframes or waypoint paths...
« Last Edit: April 10, 2004, 08:58:03 am by 914 »
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
check over the previous pages for the reason it won't work in any fred but the one i bumped the limits for (for me at least).

actually, has anyone gotten it to work in any fred?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Corsair

  • Gull Wings Rule
  • 29
:eek2:
Guys, that's awesome.

I was right in the middle of trying to render it...and I was putting the finishing touches on when Photoshop crashed. Now I've got to go do the whole thing again. The whole morning down the drain. :mad:

Ah well...I'll work on it again tonight I guess. This is just too good to pass up.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Vasudan Admiral
it's possible

Of course it's possible, it's just some UV mapping job :p ( and not specially complicated one, there ), but who'd do it? Nobody? Well, voila :p
SCREW CANON!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Nico
Of course it's possible, it's just some UV mapping job :p ( and not specially complicated one, there ), but who'd do it? Nobody? Well, voila :p


Fair enough but anyone who knows how to do it loses the rights to complain about the framerate hit it causes :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
guys, I think I discovered the cause of the slowdown
the maps are
1) 512x668 (+glowmp and shinemap at the same size)
2) 512x1004 (+glowmp and shinemap at the same size)
3) 512x679 (+glowmp and shinemap at the same size)
4) 512x407 (+glowmp and shinemap at the same size)
5) 118x390 (+ shinemap at the same size)
6) 256x256 (+ shinemap at the same size)
7) 256x256 (+ shinemap at the same size)
and
8) nameplate at 420x61

this means something like 14 maps (including shine and glowmaps, 15 with nameplate) with a bastard size
You *must* have textures with sizes power of 2, which mean 2,4,8,16,32,64,128,256,512,1024,2048...., elseway MAJOR slowdowns will happen, like in this case. It is even a surprise that those maps don't kill completely the framerates, like what it happen in other games when you use textures with bastard sizes.
I made the same error with the corellian corvette because I didn't know that when I made the maps:/

I doubt I'll have time for even THINK to fix this for at least a week, the faster solution btw is probably that someone with max or lightwave bake it
« Last Edit: April 10, 2004, 04:26:50 pm by 433 »

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
fixing the size of the map is a two minutes job, that, anybody can do. Resizing the maps ( say, first one to 512*512 ) will not mess up the UV
Looking at it, the whole thing could fit on a single 2048*2048 map.
Bah, send me the fenris in 3ds format, and once I'm done with my eze, I'll take a look at it ( maybe I'll try and redraw the maps actually ).
SCREW CANON!