oh yes, for those who can't see it in modview (too many normals or whatever errors) follow these instructions:
1) make sure you have the latest modview (beta 05 build 28 -
http://www.geocities.com/vasudanad/modv32b5.zip for those who don't have it already)
2) and then paste the exe in this:
http://www.geocities.com/vasudanad/modviw32.zipversion over the one in the DMTOOLS\MODVIW32 folder
it's exactly the same as the regular 05, except it has most of the limits i could find bumped really high

also, the textures in the zip Bob posted are slightly edited from the original high res ones, since there were some parts that just didn't work with the model and needed editing (ie, the windows on either side of the front and the engines. ) so you shouldn't see the low res ones even if you don't have the FS1 high res ones...if that makes any sense

and one last thing - if anyone wants higher poly turrets, make em and i'll add them (not more than 50 or so polys plz. they're too small for much detail at all, and also, keep the shapes approximately right

)
edit: ok, done all the heirarchy & turrets set up (the easy bit), now just need to do debris sometime soon...
edit 2:
