Author Topic: a 3d shockwave  (Read 4120 times)

0 Members and 1 Guest are viewing this topic.

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
shockwave

its in an ez to use vp file that can be placed in the freespace root dir, or in a mod dir. you dont need any table tweaks or anything, it just replaces the old one.
« Last Edit: March 17, 2004, 05:22:27 am by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
screenies?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
im too tired right now.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Ill take some screenshots for ya. Just give me a little bit to download it and get it running. ;)

 
Alright, I just got back from testing the file, and I have to tell you that there IS no shockwave. Thats right, no shockwave eminates from the ship at all. Sorry to tell you...

What do you think the problem might be?

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Quote

I had some odd experiences with DDS, for example they couldn't be left inside a VP file like Sovymega.vp (or whatever the high qual. sovreign file was called). If I did, I got a big black blank in space firing phasers!  I had to manually put 'em in the maps directory for them to work.

Vyper said that some time ago, I'm going to test that theory now.

Edit: Yeah, I was on the money - the shockwave shows up if you extract the files out of the VPs and into the correct directories.

That said, it's rather hard to see the shockwave since the explosion covers most of it :doubt:

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Anyhow... here's a shot...

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
And another...

 
Finally, a shockwave that looks good.

 

Offline Fractux

  • 28
Looks cool.

I think I personally prefer a blue shockwave. But that's just me.

Nice Work!
-What exactly gets separated in "mechanically separated chicken" ?

 
is it really 3D? I mean like, is it just a like a large circle eminating from the ship or is it still the 2D effect?

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
It looks like this (wireframe / untextured):

 
I thought the blue shockwaves were out of place.

 
Wow. So then its a cyndrical shockwave and not something that completely engulfs the area. Gotcha.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
3D shockwaves look a lot worse than FS2's 2D ones, you know...

That said, looks pretty nice for a 3D shockwave.
Modern man is the missing link between ape and human being.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
if you make it two part - the outer ring ever expanding, the inner part expand then contract.. then A+

also what would be cool is to actually make a true 3D shockwave - as in a slightly non-transparent sphere expanding that displaces things... but it would have to be a smooth circle..
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Quote
Originally posted by .::Tin Can::.
Alright, I just got back from testing the file, and I have to tell you that there IS no shockwave. Thats right, no shockwave eminates from the ship at all. Sorry to tell you...

What do you think the problem might be?


damn, i forgot to put the pcx textures into the vp, your card probibly cant support the dds textures.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
I kinda like the effect but would prefer a sphere rather than that expanding porcupine in the middle. :p

That, and the fact that you can be well outside the POF and still be caught in the blast.

 

Offline Liberator

  • Poe's Law In Action
  • 210
How about a sphere around the blob in the middle.

If it is UVed well a 3D shockwave can look really nice.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
im uploading a new version with pcx textures so it should wok with everyone's system now.

as for animation, its out of my control. it would be nice if i could get different effects that could be associated with the subobject name. it would also be cooler if freespace scaled the model up faster and made it bigger.

i used a spikey ball because a sphere looks kinda dull. i wanted to throw in another tarus, but the polycount was too high for pcs.
« Last Edit: March 17, 2004, 12:28:22 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN