Author Topic: Revised system requirements  (Read 8474 times)

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Offline Fractux

  • 28
Revised system requirements
Ya, that's what i was thinking, using smaller 512x512 .dds textures for the glow and shine maps.
-What exactly gets separated in "mechanically separated chicken" ?

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
Most cards support DDS and in D3D if they dont they will uncompress so it will still work.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Revised system requirements
uncompressed, a 1024^2 32 bit texture will take up 4,194,304
bytes of memory, bout 4 megabytes, regardless of what file type you use (excludeing the compressed texture formats obviusly)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Revised system requirements
How do I know if my Vid card supports DDS (without uncompressing)?  I have a GeForce4 TI4200
SCOOB
Melee Combat Demigod

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Revised system requirements
probly suports it, it's been around long enough
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Revised system requirements
Of course it does, even my GF2 supports it! People with GF4 cards complaining or being hesitant about their performance... sheesh. Understandable if you aren't into technology, but there are those who aren't happy with anything as well.
The nick is not a typo, it's a pun.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Revised system requirements
I play FSO with a Duron 600, 128 Mb Ram, and a 32 Mb GeForce2Mx PCI.

I think I qualify for the minimum requirements. :D
Freelance Modeler | Amateur Artist

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
Quote
Originally posted by Sticks
Yeah, when I've used Lightspeed's VPs in the past my wastage has easily gotten that high, even if none of the new files are used in mission, and even if -glow and -spec aren't on.


I know freespace *loads* all the planets when it starts, perhaps it locks them as well?

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
Oh and I hope you guys arent adding "Wasted memory" and "D3D Texture mem" together to get those totals because only the fist is wasted memory.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Revised system requirements
Quote
Originally posted by RandomTiger
Oh and I hope you guys arent adding "Wasted memory" and "D3D Texture mem" together to get those totals because only the fist is wasted memory.


We aren't.
Modern man is the missing link between ape and human being.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Revised system requirements
Quote
Originally posted by RandomTiger
I know freespace *loads* all the planets when it starts, perhaps it locks them as well?


I'm fairly sure it does. I remember back in the Golden days when I was doing a lot of skinning and table modding, I tried editing stuff while the game was running, with disastrous effects. The game locking all its data files at runtime would explain that.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
If so thats something we can fix. I've also just done some coding that shaves 20 meg on standard missions.

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
Quote
Originally posted by Lightspeed

We aren't.


I believe I have now squashed that wastage from PCX files.
The ani waste will still be happening but sorting the ani stuff isnt trivial so I'll leave that till after 3.6.

I'll probably be sending out a build to the tester list soon.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Revised system requirements
compile it with working multiplay, if possible :)
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
Quote
Originally posted by Lightspeed
compile it with working multiplay, if possible :)


Not sure how.
Might be in there by default.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Revised system requirements
how bout asking kazan? :rolleyes:
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

  • Senior Member
  • 211
Revised system requirements
Too late, I've made it now.
If you have a good system its likely you wont notice the difference anyway.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Revised system requirements
:confused:

The difference in what? It either works, or not... no? Or are you referring to the difference in this build and last build?
Freelance Modeler | Amateur Artist

 

Offline J3Vr6

  • 28
Revised system requirements
He's talking about the squashing of meg hogs.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Revised system requirements
Oh.. well, then let him post it! I have the weakest setup her. Let me see how well it runs. ;)
Freelance Modeler | Amateur Artist