Author Topic: check something for me quick  (Read 2853 times)

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Offline RandomTiger

  • Senior Member
  • 211
check something for me quick
Perhaps you have, I dont know.

 
check something for me quick
I still get those stutters (last mission of FS2), in addition, the afterburner trails seem to have broken again.
SCOOB
Melee Combat Demigod

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
check something for me quick
do the studders seem to be better or worse, or unchanged?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  
check something for me quick
they are unchanged.  There seems to be more efficient memory usage though.  BTW the afterburner trails were cool, i'm sticking with the 3-16 build for now.
SCOOB
Melee Combat Demigod

 
check something for me quick
HT&L is on by default in your builds, Bobboau?  The -htl command line switch has not worked for me for a while.  It's not recognized by SCP.
SCOOB
Melee Combat Demigod

 
check something for me quick
It's been changed so that HTL is on by default now.  The launcher needs to be updated.


First, the good news.

It seems to use less memory now.

The helios, cyclops and trebuchet load the correct texture.

The pegasus animated maps still work.

Loading times are not noticeably longer for me.

Although nothing was supposed to have been changed, I can't get the 'y' bug to work anymore (yay!).

The example of the lighting problem in the FS2 Lighting Thread (of the ulysses) isn't the case.  The lighting along the wing is smooth.


Now, the bad new.

The stutters are still there.  Whenever something new shows up the texture memory free goes down a bit (something is loaded) and it stutters.

The nebula looks funny, as if it's washed out or there's too much light.  I'll try testing without ambient lighting to see if this occurs then too.






Finally, since this is a Bobboau build, I'll assume the reason why the intro movie doesn't play is because it isn't enabled.


Sidenote.  I've found out something quite interesting.  If I don't uncheck the -multilog flag, the game runs a lot slower and the sound stutters.