Author Topic: Pirate super station  (Read 3269 times)

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Offline boewolf

  • 28
Pirate super station
I have parts for a pirate super station.  An all in one facility.  Bigger than superjug, with almost as much firepower.  Ship yards, Knossos all in one.

The inteanded fighterbay


The Capship drydock


The anti jug beam weapons


And last the Priate Knossos


I have these parts but i am having trobble making the main body of the station.  Does anyone have any good sugestions?

 

Offline Carl

  • Render artist
  • 211
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you could connect them with struts. struts are good.

also, why would pirates have such a huge station? aren't they too much of a loose, rag-tag bunch to have the resources and cooperation to build something that big?
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Offline Knight Templar

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  • 212
  • I'm a magic man, I've got magic hands.
Err.. and a knossos? :wtf:
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Offline Zarax

  • 210
Well, call it SOC secret base and it will be fine :)
The Best is Yet to Come

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
unless this is from pirates in some rediculusly far off time line (or not realy pirates) ditch the knossos
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Offline Culando

  • 27
Hmm, the idea you're planning would be better as GTVI HQ or something.

If you wanted a massive pirate installation...maybe a base cobbled together from wrecked ships, like cruisers, destroyers and the like.
The boy who cried project.

 

Offline Krackers87

  • 158 crew
  • 29
Quote
Originally posted by Carl
you could connect them with struts. struts are good.

also, why would pirates have such a huge station? aren't they too much of a loose, rag-tag bunch to have the resources and cooperation to build something that big?


Whatabout the Taidani raiders from HW 1?

They had this 1 big super base.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline StratComm

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Space was a lot bigger in Homeworld though, plus the fact that the turanic raiders were less of a priate faction and more of a backwaters nation.  With the way space travel is developed in Freespace and how it is controlled (plus the fact that there are very restricted points of access from one system to another), the chances of pirates having a capship of any kind, much less a knossos, are rediculously small.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline boewolf

  • 28
The secret SOC base could work.  I never thought of it...  But that does sound like a better description for a base with everything on it.  That still leaves me with the main hull.  Working on some ideas but nothing worth showing yet.

 

Offline Janos

  • A *really* weird sheep
  • 28
Beo, just one question (not trolling):

Why you always make superbig ships? Like your last two ships were Terran and Vas superjugs..?
lol wtf

 

Offline Krackers87

  • 158 crew
  • 29
Quote
Originally posted by Janos
Beo, just one question (not trolling):

Why you always make superbig ships? Like your last two ships were Terran and Vas superjugs..?


perhaps hes "compensating" for something... :p
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
why doesn't anyone try makeing pirate bases out of what they would likely be made out of, old cargo contaners.
every time they steal one there base gets bigger, even empty cargo contaners would be very valuable to them.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline boewolf

  • 28
If you could see my smaller ships you would see why.  I realy don't do a good job of them.  So I only show what could be a good idea or has potential.  Oh and one last thing.  I am not nor have i ever felt then need to "compensate" for anything

 

Offline StratComm

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Dude, you really need to not take that sort of comment around here seriously.

As for sticking to big ships, I don't really see that logic.  The stuff you've shown here look cruiser-ish to me, but you always label it 'Superjug'.  Work on the smaller stuff first, and your larger models will only improve as you get better at the smaller ones.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline boewolf

  • 28
ok.  something smaller.  how about an RBC?





Sorry for no shinemaps.  the pics were taken in modleveiw.  it uses two slightly weaker beam cannons and two sets of secondary banks, one anti fighter cluster missles and one anti capship missles.  I also included a small AWAC radar for good mesure.  

Do you think that it is worth anything?

 

Offline Zarax

  • 210
How is that the thing screams freighter/transport to me? :p
The Best is Yet to Come

 
It needs fins.

 

Offline Zarax

  • 210
Hmm... would make a wonderful assault/boarding trasnport... just places engines where you places the actual turrets and add some lesser weapons on the other side...
You may want to rethink the topside, but it can be done by removing the dish and adding a rotating turret...
The Best is Yet to Come

 

Offline Grey Wolf

Quote
Originally posted by Zarax
How is that the thing screams freighter/transport to me? :p
Probably because of the fact that the secondary weapon ports resemble engine exhausts.
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Offline boewolf

  • 28
I would add rotating turrets but that reacks havok with the rotation of the turret itself.  from what i have noticed it will attack with the rotating turret and not the main weapons.  sometime i will post a pic of an offensive transport that i did a while ago.